All resonators

Zani

Zani

★★★★★ Spectro Gauntlets

Main DPS

Source: IWinToLose Gaming — https://www.youtube.com/watch?v=Lk2KuJ0BxRc

Build

Echo

Echo

5pc Eternal Radiance (BiS — 10% Spectro DMG + 20% CRIT Rate + 15% Spectro DMG Bonus) | 5pc Celestial Light (alternative while farming)

  • 4-cost main stat: CRIT DMG or CRIT Rate
  • 3-cost: Spectro DMG% × 2
  • 1-cost: ATK% × 2

Weapons

Weapons

Blazing Justice (sig BiS — ATK + Spectro Frazzle DMG + DEF ignore on enemies) / Tragicomedy (strong alt — Heavy ATK DMG Bonus)

Stats

Stats

ER% 115-120%+, CRIT Rate 50-70%, CRIT DMG 140%+ ; Heavy Attack DMG Bonus is a priority substat

Forte

Forte priority

Resonance Liberation (1st — Inferno Mode gate and primary Frazzle conversion) > Forte Circuit > Resonance Skill

Substats

Substats

CRIT Rate = CRIT DMG > Heavy Attack DMG Bonus > ATK% > ER% (to 115-120%)

Teams

Teams

  • Premium: Zani + Phoebe + Shorekeeper
  • F2P: Zani + Spectro Rover + Verina/Baizhi
  • Double DPS: Zani + Phoebe + Spectro Rover

Rotation

Rotation

Zani enters → Basic Attacks to build Redundant Energy → cast Resonance Liberation (enter Inferno Mode) → Heavy Slash combos to generate Spectro Frazzle → Frazzle stacks convert to Heliacal Embers for bonus damage → Liberation ends → swap to support

Sequence priority

Sequences

  • S1: Significant — increases Spectro Frazzle DMG conversion rate in Inferno Mode
  • S2: Good sustained DPS increase
  • Worth pulling S1 if invested; S0 is functional

Notes

Notes

Inferno Mode is the core of Zani's kit — must have Liberation available every rotation, hence the 115-120% ER minimum. Spectro Frazzle on enemies is required to trigger Heliacal Embers damage conversion. Eternal Radiance's 20% CRIT Rate bonus means she needs less CRIT Rate from substats, freeing rolls for CRIT DMG and Heavy ATK DMG. DEF ignore on Blazing Justice is rare and extremely powerful.

Skill

Normal Attack

Routine Negotiation
Description

Basic Attack

Perform up to 4 consecutive attacks to deal Spectro DMG. After performing Basic Attack Stage 3, press Normal Attack at the right time to perform Basic Attack Breakthrough, which can be followed by Basic Attack Stage 4 by pressing Normal Attack again.

Heavy Attack

Consume STA to attack the target, dealing Spectro DMG. Press Normal Attack within a certain time to perform Basic Attack Stage 3.

Mid-air Attack

Consume STA to perform a plunging attack, dealing Spectro DMG. Press Normal Attack within a certain time to perform Basic Attack Stage 3.

Dodge Counter

Press Normal Attack within a certain time after a successful Dodge to attack the target, dealing Spectro DMG. Then press Normal Attack at the right time to cast Basic Attack Breakthrough.

Resonance Skill

Restless Watch
Description

Standard Defense Protocol

Attack the target to deal Spectro DMG and enter a block stance. This state ends early if Zani is switched off the field. Press Normal Attack within a certain time to perform Basic Attack Stage 3, recovering 10 points of Redundant Energy and Stagnating the target on hit. When attacked by an enemy while in block stance, reduce this instance of damage by 100% and Stagnate nearby targets, then cast Pinpoint Strike, dealing Spectro DMG and further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2s.

Crisis Response Protocol

When Zani is not in Inferno Mode and has full Redundant Energy, her Resonance Skill is replaced with Resonance Skill Crisis Response Protocol. Hold Resonance Skill to enter Ready Stance. While in Ready Stance, Zani is immune to interruption. This state ends early if Zani is switched off the field. After releasing Resonance Skill button or when the stance duration ends, consume all Redundant Energy to cast Targeted Action, dealing Spectro DMG, which is also considered Spectro Frazzle DMG. When attacked by an enemy in while in Ready Stance, reduce this instance of damage by 100% and consume all Redundant Energy to cast Forcible Riposte, dealing Spectro DMG (also considered Spectro Frazzle DMG), Stagnating the target, and further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2s. Casting Targeted Action or Forcible Riposte sends Zani into Sunburst mode and inflicts a stack of Heliacal Ember upon the target on hit. The last stage of the attack recovers Blaze.

Sunburst

The Spectro Frazzle DMG dealt by Zani to the target is Amplified by 20%.

Resonance Liberation

Between Dawn and Dusk
Description

Rekindle

Deal Spectro DMG and enter Inferno Mode, increasing Max Blaze from 100 to 150 and granting 50 Blazes. When in Inferno Mode, the DMG Multiplier of Basic Attack is increased.

The Last Stand

When in Inferno Mode, Resonance Liberation The Last Stand becomes available when Blaze is lower than 30 or after 8s in Inferno Mode. Casting Resonance Liberation The Last Stand deals Spectro DMG and ends the Inferno Mode.

Forte Circuit

There Will Be A Light
Description

Heliacal Ember

When Zani is in the team and a nearby Resonator inflicts Spectro Frazzle upon a target, immediately trigger the DMG of all Spectro Frazzle stacks and convert Spectro Frazzle into an equal number of Heliacal Embers. Every time the conversion happens, Zani obtains Blaze based on the stacks of Heliacal Ember inflicted. Heliacal Ember is capped at 60 stacks, with each stack lasting for 6s. Heliacal Ember stacks are counted toward the Spectro Frazzle stacks for the Eternal Radiance Sonata Effect.

Scorching Light

When Zani is in Inferno Mode, Heavy Slash - Daybreak, Heavy Slash - Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash become available, which deal Spectro DMG that is considered both Heavy Attack DMG and Spectro Frazzle DMG. When Blaze is no less than 30, Resonance Skill Standard Defense Protocol is replaced with Resonance Skill Scorching Light. Hold Resonance Skill to enter Ready Stance, during which Zani is immune to interruption. This state ends early when Zani is switched off the field. While in Ready Stance, release Resonance Skill button within a certain time to consume Blaze and perform Heavy Slash - Daybreak. When attacked in a certain time after entering Ready Stance, reduce this instance of damage by 100% and Stagnate nearby targets, then perform Heavy Slash - Lightsmash, consuming Blazes and further reducing their Vibration Strength by 10%. Zani's DMG taken within the next 2s is reduced by 30%. After casting Heavy Slash - Lightsmash, Basic Attack is replaced with Heavy Slash - Nightfall, consuming up to 40 Blazes on hit, with each Blaze increasing the DMG Multiplier of Heavy Slash - Nightfall. If Heavy Slash - Nightfall Stage 1 is interrupted, press Basic Attack again to cast Heavy Slash - Nightfall Stage 2. Upon releasing the button after a certain time or when Ready Stance ends, immediately perform Heavy Slash - Nightfall. When Blaze is no less than 30, Basic Attack is replaced with Heavy Slash - Daybreak. After entering Inferno Mode, casting Basic Attack immediately replaces the current Basic Attack with Resonance Skill Scorching Light. Hold Basic Attack to enter Ready Stance. After performing Heavy Slash - Daybreak, press Basic Attack immediately to perform Heavy Slash - Dawning at the cost of Blaze. After performing Heavy Slash - Dawning, Basic Attack is replaced with Heavy Slash - Nightfall. If Basic Attack is not replaced with Heavy Slash - Nightfall after a successful Dodge and Zani has no less than 30 Blazes, press Normal Attack within a certain time to perform Heavy Slash - Lightsmash at the cost of Blazes.

Redundant Energy

Zani can hold up to 100 Redundant Energy. Obtain Redundant Energy when Normal Attacks hit a target. Obtain Redundant Energy when casting Intro Skill Immediate Execution. Obtain Redundant Energy when casting Resonance Skill Standard Defense Protocol. Obtain Redundant Energy when casting Pinpoint Strike. Cannot obtain Redundant Energy while in Inferno Mode.

Blaze

Blaze is capped at 100 when not in Inferno Mode. Blaze is capped at 150 in Inferno Mode. Casting Targeted Action or Forcible Riposte grants 10 Blazes. Every stack of Heliacal Ember converted from Spectro Frazzle grants 5 Blazes. Casting Resonance Liberation Rekindle grants 50 Blazes.

Intro Skill

Immediate Execution
Description

Attack the target, dealing Spectro DMG.

Outro Skill

Beacon For the Future
Description

Attack the target, dealing Spectro DMG equal to 150% of Zani's ATK and removing all stacks of Heliacal Ember inflicted upon the target. Each stack increases the DMG dealt by 10%. This DMG is considered Spectro Frazzle DMG. The Spectro DMG dealt by other Resonators in the team to the target marked by Heliacal Ember is Amplified by 20% for 20s.

Inherent Skill

Quick Response
Description

Casting Intro Skill Immediate Execution gives 12% Spectro DMG Bonus for 14s.

Fear No Pain
Description

When in Ready Stance, all DMG taken is reduced by 40%.

Skillful Cooking
Description

Has a chance to produce special dishes when cooking.

Tune Break

Tune Break: Gauntlets
Description

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Motion value

Skill level

Routine Negotiation Normal Attack

Damage typeScalingKindMV Lv 10
Basic AttackATKDamage58.85%
Basic AttackATKDamage79.53%
Basic AttackATKDamage42.42%
Basic AttackATKDamage42.42%
Basic AttackATKDamage42.42%
Basic AttackATKDamage67.6%
Basic AttackATKDamage67.6%
Basic AttackATKDamage67.6%
Basic AttackATKDamage67.6%
Basic AttackATKDamage74.23%
Basic AttackATKDamage74.23%
Basic AttackATKDamage74.23%
Basic AttackATKDamage73.56%
Basic AttackATKDamage99.41%
Basic AttackATKDamage53.02%
Basic AttackATKDamage53.02%
Basic AttackATKDamage53.02%
Basic AttackATKDamage61.5%
Basic AttackATKDamage17.58%
Basic AttackATKDamage84.5%
Basic AttackATKDamage84.5%
Basic AttackATKDamage84.5%
Basic AttackATKDamage84.5%
Heavy AttackATKDamage41.08%
Heavy AttackATKDamage41.08%
Heavy AttackATKDamage41.08%
Basic AttackATKDamage104.98%
Basic AttackATKDamage76.88%
Basic AttackATKDamage21.97%

Restless Watch Resonance Skill

Damage typeScalingKindMV Lv 10
Resonance SkillATKDamage63.94%
Resonance SkillATKDamage61%
Resonance SkillATKDamage121.99%
Resonance SkillATKDamage95.43%
Resonance SkillATKDamage86.19%
Resonance SkillATKDamage172.37%
Resonance SkillATKDamage28.73%
Resonance SkillATKDamage155.14%
Resonance SkillATKDamage310.27%
Resonance SkillATKDamage51.72%

Between Dawn and Dusk Resonance Liberation

Damage typeScalingKindMV Lv 10
Resonance LiberationATKDamage318.52%
Resonance LiberationATKDamage191.12%
Resonance LiberationATKDamage1,082.96%
Resonance LiberationATKDamage700.74%

Immediate Execution Intro Skill

Damage typeScalingKindMV Lv 10
Intro SkillATKDamage24.24%
Intro SkillATKDamage24.24%
Intro SkillATKDamage80.8%

There Will Be A Light Forte Circuit

Damage typeScalingKindMV Lv 10
Heavy AttackATKDamage49.71%
Heavy AttackATKDamage119.29%
Heavy AttackATKDamage29.83%
Heavy AttackATKDamage148.43%
Heavy AttackATKDamage33.93%
Heavy AttackATKDamage148.43%
Heavy AttackATKDamage46.65%
Heavy AttackATKDamage51.7%
Heavy AttackATKDamage15.91%
Heavy AttackATKDamage51.7%
Heavy AttackATKDamage15.91%
Heavy AttackATKDamage79.53%
Heavy AttackATKDamage7.96%
Heavy AttackATKDamage27.84%
Heavy AttackATKDamage139.17%
Heavy AttackATKDamage69.59%
Heavy AttackATKDamage167.01%
Heavy AttackATKDamage41.76%
Heavy AttackATKDamage207.8%
Heavy AttackATKDamage47.5%
Heavy AttackATKDamage207.8%
Heavy AttackATKDamage65.31%
Heavy AttackATKDamage72.37%
Heavy AttackATKDamage22.27%
Heavy AttackATKDamage72.37%
Heavy AttackATKDamage22.27%
Heavy AttackATKDamage111.34%
Heavy AttackATKDamage11.14%
Heavy AttackATKDamage38.97%
Heavy AttackATKDamage194.84%

Beacon For the Future Outro Skill

Damage typeScalingKindMV Lv 10
Outro SkillATKDamage—

Sequence

  1. S1,When the Alarm Clock Rings

    Casting Targeted Action or Forcible Riposte gives a 50% Spectro DMG Bonus for 14s. Resonance Skill Heavy Slash - Nightfall can't be interrupted.

  2. S2,Stale Bread With Energy Drink

    Crit. Rate is increased by 20%. The DMG Multiplier of Targeted Action and Forcible Riposte is increased by 80%.

  3. S3,Each Day A New Commute

    When in Inferno Mode, every 1 Blazes consumed increases the last stage DMG Multiplier of the subsequent Resonance Liberation The Last Stand by 8%, maxed at 1200%.

  4. S4,More Efficiency, Less Drama

    When Intro Skill Immediate Execution is cast, the ATK of all Resonators in the team is increased by 20% for 30s.

  5. S5,Delivered In Full On Time

    The DMG Multiplier of Resonance Liberation Rekindle is increased by 120%.

  6. S6,First Things First? Clock Out!

    The DMG Multipliers of Heavy Slash - Daybreak, Heavy Slash- Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash are increased by 40%. Every Blaze consumed increases the DMG Multiplier of Heavy Slash - Nightfall by 40% on hit. Gain following effects when in Inferno Mode: - When Blaze is lower than 70, restore 70 Blazes immediately. This effect is triggered once in Inferno Mode. - Within 8s after entering Inferno Mode, Zani will remain standing with at least 1 HP if hit by a fatal blow.