Damage calculator

Work out the damage of a single hit from the skill, your stats, and the enemy. Results update as you type.

Pick a skill (optional)
Character
Attacker
Weapon
Weapon
Pick a weapon to enable its passive effects that trigger in combat.
Refinement
DMG Bonus
Enemy
Average Spectro
26,131
Crit 31,868
Non-crit 11,381

How this damage is calculated

Starts from base damage, and each row multiplies the previous result. Gold bars raise damage, red bars lower it.

  1. Base damage 29,106 29,106
  2. DMG Bonus ×1.30 37,838
  3. Amplify ×1.00 37,838
  4. Special DMG ×1.00 37,838
  5. Enemy DEF ×0.50 18,969
  6. Enemy RES ×0.60 11,381
  7. Crit chance ×2.30 26,131
  8. Average damage 26,131
Full values
Base DMG29106.00
DMG Bonus pool×1.3000
Amplify×1.0000
Special DMG×1.0000
Enemy DEF (base)1512.00
Enemy DEF (after modifiers)1512.00
Attacker level term1520
DEF%×0.5013 (50.13%)
Effective RES40.00%
RES factor×0.6000
Crit multiplier×2.8000
Non-crit multiplier×1.0000
Average multiplier×2.2960

Rules and checks

Rules

Rule 1: Verify the damage type
Don't assume the damage type matches the skill category name. Many Liberation skills are internally Resonance Skill DMG. Check the skill description or the wiki before choosing the type bonus pool.
Rule 2: The stat page is final
The in-game attributes page already includes weapon passives, permanent inherent skills, and 2pc echo set bonuses. Do not add them again. Add only buffs that trigger in combat separately (e.g. 5pc on-field, Searing Feather stacks).
Rule 3: Enemy base RES
Base RES is 10% for every element and 40% for the enemy's own element. Never assume 0%.
Rule 4: DEF Ignore
DEF Ignore reduces the enemy's DEF before the formula; it is not part of the attacker level term. DEF Reduction (a debuff on the enemy) is applied before DEF Ignore.
Rule 5: Idle Forte stacks
Idle Forte stacks give no passive effect to Liberation (confirmed on Changli). Stacks are only useful for activating Flaming Sacrifice.
Rule 6: Inherent Skill enhancements on Liberation
These boosts are specific to each hit and don't show on the stat page. Example, Changli Inherent Skill 2: +20% Fusion DMG goes into the In-combat bonus field, +15% DEF Ignore goes into the DEF Ignore field.

Checklist before calculating

Character damage type classification (confirmed)
CharacterSkillActual DMG typeCommonly mistaken for
CarlottaEra of New Wave (Liberation)Resonance Skill DMGLiberation DMG
CarlottaDeath Knell × 4 (Liberation)Resonance Skill DMGLiberation DMG
CarlottaFatal Finale (Liberation)Resonance Skill DMGLiberation DMG
JinhsiIncarnation Basic ATKs (Liberation state)Resonance Skill DMGBasic ATK DMG
ChangliTrue Sight: Conquest (Forte Heavy)Resonance Skill DMGHeavy ATK DMG
ChangliTrue Sight: Charge (Forte)Resonance Skill DMGHeavy ATK DMG
ChangliFlaming Sacrifice (Forte)Resonance Skill DMGSkill DMG
ChangliRadiance of Fealty (Liberation)Resonance Liberation DMG— (already correct)
CamellyaEnhanced Basic ATKs (Forte)Basic ATK DMG—
CamellyaLiberation initial hitLiberation DMG, also receives Basic ATK DMG Bonus—
JiyanLance of Qingloong (Heavy ATK in Liberation state)Heavy ATK DMGBasic ATK or Liberation
JiyanWindqueller in Qingloong ModeHeavy ATK DMGResonance Skill DMG
Xiangli YaoLiberationResonance Liberation DMG— (already correct)