Damage calculator
Work out the damage of a single hit from the skill, your stats, and the enemy. Results update as you type.
Average Spectro
26,131
Crit 31,868
Non-crit 11,381
How this damage is calculated
Starts from base damage, and each row multiplies the previous result. Gold bars raise damage, red bars lower it.
- Base damage 29,106 29,106
- DMG Bonus ×1.30 37,838
- Amplify ×1.00 37,838
- Special DMG ×1.00 37,838
- Enemy DEF ×0.50 18,969
- Enemy RES ×0.60 11,381
- Crit chance ×2.30 26,131
- Average damage 26,131
Full values
| Base DMG | 29106.00 |
|---|---|
| DMG Bonus pool | ×1.3000 |
| Amplify | ×1.0000 |
| Special DMG | ×1.0000 |
| Enemy DEF (base) | 1512.00 |
| Enemy DEF (after modifiers) | 1512.00 |
| Attacker level term | 1520 |
| DEF% | ×0.5013 (50.13%) |
| Effective RES | 40.00% |
| RES factor | ×0.6000 |
| Crit multiplier | ×2.8000 |
| Non-crit multiplier | ×1.0000 |
| Average multiplier | ×2.2960 |
Rules and checks
Rules
- Rule 1: Verify the damage type
- Don't assume the damage type matches the skill category name. Many Liberation skills are internally Resonance Skill DMG. Check the skill description or the wiki before choosing the type bonus pool.
- Rule 2: The stat page is final
- The in-game attributes page already includes weapon passives, permanent inherent skills, and 2pc echo set bonuses. Do not add them again. Add only buffs that trigger in combat separately (e.g. 5pc on-field, Searing Feather stacks).
- Rule 3: Enemy base RES
- Base RES is 10% for every element and 40% for the enemy's own element. Never assume 0%.
- Rule 4: DEF Ignore
- DEF Ignore reduces the enemy's DEF before the formula; it is not part of the attacker level term. DEF Reduction (a debuff on the enemy) is applied before DEF Ignore.
- Rule 5: Idle Forte stacks
- Idle Forte stacks give no passive effect to Liberation (confirmed on Changli). Stacks are only useful for activating Flaming Sacrifice.
- Rule 6: Inherent Skill enhancements on Liberation
- These boosts are specific to each hit and don't show on the stat page. Example, Changli Inherent Skill 2: +20% Fusion DMG goes into the In-combat bonus field, +15% DEF Ignore goes into the DEF Ignore field.
Checklist before calculating
Character damage type classification (confirmed)
| Character | Skill | Actual DMG type | Commonly mistaken for |
|---|---|---|---|
| Carlotta | Era of New Wave (Liberation) | Resonance Skill DMG | Liberation DMG |
| Carlotta | Death Knell × 4 (Liberation) | Resonance Skill DMG | Liberation DMG |
| Carlotta | Fatal Finale (Liberation) | Resonance Skill DMG | Liberation DMG |
| Jinhsi | Incarnation Basic ATKs (Liberation state) | Resonance Skill DMG | Basic ATK DMG |
| Changli | True Sight: Conquest (Forte Heavy) | Resonance Skill DMG | Heavy ATK DMG |
| Changli | True Sight: Charge (Forte) | Resonance Skill DMG | Heavy ATK DMG |
| Changli | Flaming Sacrifice (Forte) | Resonance Skill DMG | Skill DMG |
| Changli | Radiance of Fealty (Liberation) | Resonance Liberation DMG | — (already correct) |
| Camellya | Enhanced Basic ATKs (Forte) | Basic ATK DMG | — |
| Camellya | Liberation initial hit | Liberation DMG, also receives Basic ATK DMG Bonus | — |
| Jiyan | Lance of Qingloong (Heavy ATK in Liberation state) | Heavy ATK DMG | Basic ATK or Liberation |
| Jiyan | Windqueller in Qingloong Mode | Heavy ATK DMG | Resonance Skill DMG |
| Xiangli Yao | Liberation | Resonance Liberation DMG | — (already correct) |