All resonators

Cantarella

Cantarella

★★★★★ Havoc Rectifier

Hybrid Sub-DPS / Buffer / Healer

Source: IWinToLose Gaming — https://www.youtube.com/watch?v=3Mr3DHjvZ5k

Build

Echo

Echo (Havoc teams BiS)

Lorelei (12% Havoc DMG + 12% Basic ATK DMG; Transform Echo, use before Outro + swap-cancel) | 5pc Midnight Veil

Echo

Echo (Non-Havoc / generalist)

Impermanence Heron | 5pc Moonlit Clouds

  • Moonlit Clouds also solves her Energy Regen problem (ER +10% + 22.5% ATK to incoming char)

Echo

Echo main stats

4-cost CRIT DMG > CRIT Rate | 3-cost Havoc DMG | 3-cost Havoc DMG > ER% > ATK% | 1-cost ATK% | 1-cost ATK%

Weapons

Weapons

  • BiS: Whispers of Sirens R1 (100%) — CRIT DMG + ATK + Basic ATK DMG + Havoc RES Shred
  • 2nd: Rime-Draped Sprouts R1 (87%) | 3rd: Stringmaster R1 (85%) | 4th: Lethean Elegy R1 (84.5%)
  • F2P: Cosmic Ripples R1 (82.5%) — best permanent; Basic ATK DMG + ER (helps energy problem)
  • Battle Pass: Radiant Dawn R5 (77.9%), Augment R5 (77.8%)
  • F2P 4★: Fusion Accretion R5 (71.8%) — flat Energy, helps ER crisis
  • Free: Jinzhou Keeper R5 (68.4%)

Stats

Stat targets (Level 90)

  • HP: 16,000+ | DEF: 1,100+ | ATK: 1,950–2,400+
  • CRIT Rate: 65–80%+ | CRIT DMG: 210–280%+
  • ER: 120%–140%+ (Midnight Veil in Phrolova+Roccia: 120%; Moonlit in Carlotta+Shorekeeper: 140%)
  • Havoc DMG Bonus: 30–70%+

Forte

Forte/Skill priority

Forte Circuit > Res. Skill > Res. Liberation > Basic Attack > Intro Skill

Substats

Substats priority

ER (until satisfied) > CRIT Rate = CRIT DMG > ATK% > flat ATK = Basic ATK DMG%

Teams

Teams

  • Best: Phrolova + Cantarella + Lucilla/Qiuyuan (Cantarella's multiple Echo Skills fuel Hecate attacks)
  • Phrolova Alt: Phrolova + Cantarella + Havoc Rover + Shorekeeper
  • Skill DMG Teams: Carlotta/Jinhsi + Cantarella + Shorekeeper/Verina (viable but not optimal vs Zhezhi)

Rotation

Rotation (Standard)

Intro: Ripple → Basic P3 → Skill: Graceful Step → Ultimate: Flowing Suffocation → Heavy: Delusive Dive → Skill: Flickering Reverie → Phantom Sting P1–P2–P3 → Forte Skill: Perception Drain → Echo → Outro

Sequence priority

Sequences

  • S1: Skill cast → +1 Trance; Skill DMG +50%; immune to interrupt on Perception Drain — significant
  • S2: Liberation also triggers Hazy Dream + Jolt DMG +245% — major
  • S3: Liberation DMG +370% + auto-Mirage after Liberation — massive
  • S4: Healing +25% in Mirage | S5: +5 max Dreamweavers | S6: Phantom Sting +80% + Liberation → 30% DEF ignore — strong

Notes

Notes

  • Phrolova's perfect partner — they solve each other's weaknesses perfectly. Phrolova needs 0 Energy (Cantarella's poor Energy generation is irrelevant). Cantarella's multiple Echo Skills trigger Hecate Enhanced Attacks.
  • Together they dominate Whimpering Wastes. Best duo for wave-clear content.
  • Healing (Phantom Sting, Perception Drain, Liberation) + enemy slow (Hazy Dream) add strong comfort.
  • Biggest weakness: Energy Regen requirements burden both her and her teammates. Energy issues cascade through the team.
  • S2 is the key breakpoint worth targeting — makes her notably stronger in both damage and utility.

Other

Prydwen page last updated

Patch 2.2 (review), Patch 3.0 (build/calcs), June 9 2026 (profile)

Other

Tier

T3 Tower of Adversity | T1.5 Whimpering Wastes

Other

Key mechanics

  • Trance (0–5): Intro (+1), Basic P3 (+1), Base Skill (+1), Liberation (+3). At 5 stacks → Heavy Attack becomes Delusive Dive → enters Mirage.
  • Mirage: Enhanced Basics (Phantom Sting), new Skill (Flickering Reverie = Echo Skill), generates Shiver. 3 Shiver → Perception Drain (big nuke + heal, also Echo Skill).
  • Abyssal Rebirth: On Intro → each teammate Echo Skill (up to 6 unique echoes) grants Cantarella +6 Concerto. Core Concerto generation mechanism.
  • Diffusion (Liberation): Up to 1 Dreamweaver/second (21 total, 30s) → Coordinated Attacks (Basic ATK DMG type).
  • Energy crisis: Major weakness. Must use ER build or Moonlit Clouds or energy weapon (Cosmic Ripples/Fusion Accretion).

Other

Outro

20% Havoc DMG Amplification + 25% Resonance Skill DMG Amplification for 14s

Skill

Normal Attack

Illusion Collapse
Description

Basic Attack

Perform up to 3 consecutive attacks, dealing Havoc DMG.

Heavy Attack

Consume STA to attack the target, dealing Havoc DMG.

Heavy Attack - Delusive Dive

When Cantarella has Trance, Heavy Attack becomes Delusive Dive, dealing Havoc DMG to the target, and then Cantarella enters Mirage. While in Mirage, casting Delusive Dive does not activate Mirage again. Can be cast in water.

Mid-air Attack

Consume STA to perform Plunging Attack, dealing Havoc DMG.

Dodge Counter

Press Normal Attack right after a successful Dodge to attack the target, dealing Havoc DMG.

Resonance Skill

Dance with Shadows
Description

Graceful Step

Attack the target, dealing Havoc DMG.

Flickering Reverie

When in Mirage, Resonance Skill becomes Flickering Reverie, which is considered an Echo Skill when being cast. Attack the target, dealing Havoc DMG, and send them into Hazy Dream. Can be cast in mid-air.

Hazy Dream

Reduce the target's movement speed for 6.5s. When the target takes damage, Jolt is triggered once, removing Hazy Dream to deal Havoc DMG, considered Basic Attack DMG. Attacks by other Resonators in the team will not Jolt a target influenced by Hazy Dream and will remove the Hazy Dream. Coordinated Attacks and damage from Utilities will not Jolt a target.

Resonance Liberation

Beneath the Sea
Description

Flowing Suffocation

Attack the target, dealing Havoc DMG (considered Basic Attack DMG). Grant Diffusion to all Resonators in the team. Casting this skill is also considered as casting Echo Skill. Can be cast in mid-air close to the ground.

Diffusion

When the Resonator on the field deals damage to a target, summon Dreamweavers to perform Coordinated Attack, dealing Havoc DMG (considered as Basic Attack DMG). - Within 3s after the Resonator deals damage, summon 1 Dreamweavers per second. This effect can be triggered once per second. Damage dealt by Dreamweavers cannot trigger this effect. - Up to 1 Dreamweavers can be summoned each second, max 21 Dreamweavers in total. - This effect lasts for 30s or until reaching the maximum number of Dreamweavers.

Forte Circuit

Between Illusion and Reality
Description

Mirage

- Basic Attack becomes Basic Attack Phantom Sting. Perform up to 3 consecutive attacks, dealing Havoc DMG. Can be cast in mid-air. When cast mid-air, Basic Attack Phantom Sting consumes STA, and the combo does not reset when Cantarella is airborne. - Hitting the target with Basic Attack Phantom Sting consumes 1 point of Trance to obtain 1 point of Shiver and heal all nearby Resonators in the team. - The third stage of Basic Attack Phantom Sting triggers 3 Coordinated Attacks, dealing Havoc DMG. - Mid-air Attack becomes Abysmal Vortex. Press Jump to perform a Plunging Attack at the cost of STA, dealing Havoc DMG. - Dodge Counter becomes Dodge Counter Shadowy Sweep. Attack the target, dealing Havoc DMG. Press Normal Attack right after casting the skill to cast Basic Attack Phantom Sting Stage 2. - When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, consume 1 point of Trance to obtain 1 point of Shiver and heal all nearby Resonators in the team. - Mirage lasts for 8s. - Mirage ends when Trance is depleted.

Forte Circuit - Perception Drain

If Cantarella has 3 points of Shiver when in Mirage, Resonance Skill becomes Perception Drain. Consume all Shiver to attack the target, dealing Havoc DMG, considered Basic Attack DMG. Send the target into Hazy Dream and heal all Resonators in the team. Casting this skill is also considered as casting Echo Skill. Can be cast in mid-air.

Abyssal Rebirth

After casting Intro Skill, Cantarella enters Abyssal Rebirth, which lasts for 25s and can be activated once every 25s. In the duration, for up to 6 times, when Resonators in the team cast Echo Skill, Cantarella recovers 6 points of Concerto Energy. Echoes with the same name can only trigger this effect once. When in water, Cantarella's swimming speed increases and STA cost decreases.

Trance

- Cantarella can hold up to 5 points of Trance. - Casting Intro Skill recovers 1 point of Trance. - Hitting a target with Basic Attack Stage 3 recovers 1 point of Trance. - Casting Resonance Skill Graceful Step recovers 1 point of Trance. - Casting Resonance Liberation Flowing Suffocation recovers 3 points of Trance. - When in the water, recover 1 point of Trance every 5s.

Shiver

- Cantarella can hold up to 3 points of Shiver. - Hitting the target with Basic Attack Phantom Sting recovers 1 point of Shiver. - When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, restore 1 point of Shiver.

Intro Skill

Cruise
Description

Ripple

Attack the target, dealing Havoc DMG. Press Normal Attack shortly after casting this skill to start the Basic Attack combo from Basic Attack Stage 3.

Tidal Surge

When in Mirage, Intro Skill becomes Tidal Surge, which triggers 3 coordinated attacks on hit, dealing Havoc DMG. Casting Tidal Surge resets the combo of Basic Attack Phantom Sting.

Outro Skill

Gentle Tentacles
Description

Amplify the incoming Resonator's Havoc DMG by 20% and Resonance Skill DMG by 25% for 14s. Switching Resonators ends this effect.

Inherent Skill

"Cure"
Description

Increase Healing Bonus by 20%.

"Poison"
Description

Casting Echo Skill gives 6% Havoc DMG Bonus for 10s, stacking up to 2 times.

Inherent Skill
Description

Has a chance to produce special dishes when cooking.

Tune Break

Tune Break: Rectifier
Description

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Motion value

Skill level

Illusion Collapse Normal Attack

Damage typeScalingKindMV Lv 10
Basic AttackATKDamage79.53%
Basic AttackATKDamage36.44%
Basic AttackATKDamage36.44%
Basic AttackATKDamage36.44%
Basic AttackATKDamage36.44%
Basic AttackATKDamage72.57%
Basic AttackATKDamage72.57%
Heavy AttackATKDamage57.18%
Heavy AttackATKDamage57.18%
Heavy AttackATKDamage53.05%
Heavy AttackATKDamage53.05%
Basic AttackATKDamage41.99%
Basic AttackATKDamage—
Basic AttackATKDamage62.99%
Basic AttackATKDamage53.01%
Basic AttackATKDamage53.01%
Basic AttackATKDamage53.01%
Basic AttackATKDamage53.01%

Dance with Shadows Resonance Skill

Damage typeScalingKindMV Lv 10
Resonance SkillATKDamage73.6%
Resonance SkillATKDamage73.6%
Resonance SkillATKDamage196.23%
Resonance SkillATKDamage196.23%
Basic AttackATKDamage198.81%
Basic AttackATKDamage99.41%
Basic AttackATKDamage198.81%
Resonance SkillATKDamage110.4%
Resonance SkillATKDamage110.4%
Resonance SkillATKDamage294.34%
Resonance SkillATKDamage294.34%
Basic AttackATKDamage685.9%
Basic AttackATKDamage685.9%

Beneath the Sea Resonance Liberation

Damage typeScalingKindMV Lv 10
Basic AttackATKDamage376%
Basic AttackATKDamage14.54%
Basic AttackATKDamage1,767.2%

Cruise Intro Skill

Damage typeScalingKindMV Lv 10
Intro SkillATKDamage42.25%
Intro SkillATKDamage42.25%
Intro SkillATKDamage42.25%
Intro SkillATKDamage42.25%
Intro SkillATKDamage16.9%
Intro SkillATKDamage16.9%
Intro SkillATKDamage16.9%
Intro SkillATKDamage118.3%

Between Illusion and Reality Forte Circuit

Damage typeScalingKindMV Lv 10
Basic AttackATKDamage35.33%
Basic AttackATKDamage35.33%
Basic AttackATKDamage35.33%
Basic AttackATKDamage62.93%
Basic AttackATKDamage62.93%
Basic AttackATKDamage64.62%
Basic AttackATKDamage64.62%
Basic AttackATKDamage667.99%
Basic AttackATKDamage667.99%
Basic AttackATKDamage75.09%
Basic AttackATKDamage75.09%
Basic AttackATKDamage75.09%
Basic AttackATKDamage1,001.99%
Basic AttackATKDamage1,001.99%
Basic AttackATKDamage41.99%
Basic AttackATKDamage62.99%
Basic AttackATKHeal45.36%
Basic AttackATKHeal189%

Sequence

  1. S1,Embrace the Endless Waves

    Casting Resonance Skill recovers 1 points of Trance. The DMG Multiplier of Resonance Skill Graceful Step, Resonance Skill Flickering Reverie, and Forte Circuit Perception Drain is increased by 50%. Immune to interruptions while casting Perception Drain.

  2. S2,Surrender to the Illusive Reverie

    Resonance Liberation Flowing Suffocation now sends the target into Hazy Dream. The DMG Multiplier of Jolt triggered by Cantarella is increased by 245%.

  3. S3,Gaze into the Abyss

    The DMG Multiplier of Resonance Liberation Flowing Suffocation is increased by 370%. After casting Resonance Liberation Flowing Suffocation, enter into Mirage. If already in Mirage, casting Resonance Liberation Flowing Suffocation does not activate the Mirage state again.

  4. S4,Behold Your Own Soul

    When in Mirage, Healing Bonus is increased by 25%.

  5. S5,Rest in Your Reflection

    The maximum number of Dreamweavers Cantarella can summon through Resonance Liberation Diffusion is increased by 5.

  6. S6,Fall, Fall... and Fall Deeper into the Dream

    Increase the DMG Multiplier of Basic Attack Phantom Sting by 80%. Casting Resonance Liberation Flowing Suffocation makes Cantarella's DMG ignore 30% of the target's DEF for 10s. For the first 1.2s of Hazy Dream, when the target takes an instance of DMG that does not inflict Hazy Dream, Jolt will not be triggered on the target.