Cantarella
Hybrid Sub-DPS / Buffer / Healer
Source: IWinToLose Gaming — https://www.youtube.com/watch?v=3Mr3DHjvZ5k
Build
Echo
Echo (Havoc teams BiS)
Lorelei (12% Havoc DMG + 12% Basic ATK DMG; Transform Echo, use before Outro + swap-cancel) | 5pc Midnight Veil
Echo
Echo (Non-Havoc / generalist)
Impermanence Heron | 5pc Moonlit Clouds
- Moonlit Clouds also solves her Energy Regen problem (ER +10% + 22.5% ATK to incoming char)
Echo
Echo main stats
4-cost CRIT DMG > CRIT Rate | 3-cost Havoc DMG | 3-cost Havoc DMG > ER% > ATK% | 1-cost ATK% | 1-cost ATK%
Weapons
Weapons
- BiS: Whispers of Sirens R1 (100%) — CRIT DMG + ATK + Basic ATK DMG + Havoc RES Shred
- 2nd: Rime-Draped Sprouts R1 (87%) | 3rd: Stringmaster R1 (85%) | 4th: Lethean Elegy R1 (84.5%)
- F2P: Cosmic Ripples R1 (82.5%) — best permanent; Basic ATK DMG + ER (helps energy problem)
- Battle Pass: Radiant Dawn R5 (77.9%), Augment R5 (77.8%)
- F2P 4★: Fusion Accretion R5 (71.8%) — flat Energy, helps ER crisis
- Free: Jinzhou Keeper R5 (68.4%)
Stats
Stat targets (Level 90)
- HP: 16,000+ | DEF: 1,100+ | ATK: 1,950–2,400+
- CRIT Rate: 65–80%+ | CRIT DMG: 210–280%+
- ER: 120%–140%+ (Midnight Veil in Phrolova+Roccia: 120%; Moonlit in Carlotta+Shorekeeper: 140%)
- Havoc DMG Bonus: 30–70%+
Forte
Forte/Skill priority
Forte Circuit > Res. Skill > Res. Liberation > Basic Attack > Intro Skill
Substats
Substats priority
ER (until satisfied) > CRIT Rate = CRIT DMG > ATK% > flat ATK = Basic ATK DMG%
Teams
Teams
- Best: Phrolova + Cantarella + Lucilla/Qiuyuan (Cantarella's multiple Echo Skills fuel Hecate attacks)
- Phrolova Alt: Phrolova + Cantarella + Havoc Rover + Shorekeeper
- Skill DMG Teams: Carlotta/Jinhsi + Cantarella + Shorekeeper/Verina (viable but not optimal vs Zhezhi)
Rotation
Rotation (Standard)
Intro: Ripple → Basic P3 → Skill: Graceful Step → Ultimate: Flowing Suffocation → Heavy: Delusive Dive → Skill: Flickering Reverie → Phantom Sting P1–P2–P3 → Forte Skill: Perception Drain → Echo → Outro
Sequence priority
Sequences
- S1: Skill cast → +1 Trance; Skill DMG +50%; immune to interrupt on Perception Drain — significant
- S2: Liberation also triggers Hazy Dream + Jolt DMG +245% — major
- S3: Liberation DMG +370% + auto-Mirage after Liberation — massive
- S4: Healing +25% in Mirage | S5: +5 max Dreamweavers | S6: Phantom Sting +80% + Liberation → 30% DEF ignore — strong
Notes
Notes
- Phrolova's perfect partner — they solve each other's weaknesses perfectly. Phrolova needs 0 Energy (Cantarella's poor Energy generation is irrelevant). Cantarella's multiple Echo Skills trigger Hecate Enhanced Attacks.
- Together they dominate Whimpering Wastes. Best duo for wave-clear content.
- Healing (Phantom Sting, Perception Drain, Liberation) + enemy slow (Hazy Dream) add strong comfort.
- Biggest weakness: Energy Regen requirements burden both her and her teammates. Energy issues cascade through the team.
- S2 is the key breakpoint worth targeting — makes her notably stronger in both damage and utility.
Other
Prydwen page last updated
Patch 2.2 (review), Patch 3.0 (build/calcs), June 9 2026 (profile)
Other
Tier
T3 Tower of Adversity | T1.5 Whimpering Wastes
Other
Key mechanics
- Trance (0–5): Intro (+1), Basic P3 (+1), Base Skill (+1), Liberation (+3). At 5 stacks → Heavy Attack becomes Delusive Dive → enters Mirage.
- Mirage: Enhanced Basics (Phantom Sting), new Skill (Flickering Reverie = Echo Skill), generates Shiver. 3 Shiver → Perception Drain (big nuke + heal, also Echo Skill).
- Abyssal Rebirth: On Intro → each teammate Echo Skill (up to 6 unique echoes) grants Cantarella +6 Concerto. Core Concerto generation mechanism.
- Diffusion (Liberation): Up to 1 Dreamweaver/second (21 total, 30s) → Coordinated Attacks (Basic ATK DMG type).
- Energy crisis: Major weakness. Must use ER build or Moonlit Clouds or energy weapon (Cosmic Ripples/Fusion Accretion).
Other
Outro
20% Havoc DMG Amplification + 25% Resonance Skill DMG Amplification for 14s
Skill
Normal Attack
Description
Basic Attack
Perform up to 3 consecutive attacks, dealing Havoc DMG.
Heavy Attack
Consume STA to attack the target, dealing Havoc DMG.
Heavy Attack - Delusive Dive
When Cantarella has Trance, Heavy Attack becomes Delusive Dive, dealing Havoc DMG to the target, and then Cantarella enters Mirage. While in Mirage, casting Delusive Dive does not activate Mirage again. Can be cast in water.
Mid-air Attack
Consume STA to perform Plunging Attack, dealing Havoc DMG.
Dodge Counter
Press Normal Attack right after a successful Dodge to attack the target, dealing Havoc DMG.
Resonance Skill
Description
Graceful Step
Attack the target, dealing Havoc DMG.
Flickering Reverie
When in Mirage, Resonance Skill becomes Flickering Reverie, which is considered an Echo Skill when being cast. Attack the target, dealing Havoc DMG, and send them into Hazy Dream. Can be cast in mid-air.
Hazy Dream
Reduce the target's movement speed for 6.5s. When the target takes damage, Jolt is triggered once, removing Hazy Dream to deal Havoc DMG, considered Basic Attack DMG. Attacks by other Resonators in the team will not Jolt a target influenced by Hazy Dream and will remove the Hazy Dream. Coordinated Attacks and damage from Utilities will not Jolt a target.
Resonance Liberation
Description
Flowing Suffocation
Attack the target, dealing Havoc DMG (considered Basic Attack DMG). Grant Diffusion to all Resonators in the team. Casting this skill is also considered as casting Echo Skill. Can be cast in mid-air close to the ground.
Diffusion
When the Resonator on the field deals damage to a target, summon Dreamweavers to perform Coordinated Attack, dealing Havoc DMG (considered as Basic Attack DMG). - Within 3s after the Resonator deals damage, summon 1 Dreamweavers per second. This effect can be triggered once per second. Damage dealt by Dreamweavers cannot trigger this effect. - Up to 1 Dreamweavers can be summoned each second, max 21 Dreamweavers in total. - This effect lasts for 30s or until reaching the maximum number of Dreamweavers.
Forte Circuit
Description
Mirage
- Basic Attack becomes Basic Attack Phantom Sting. Perform up to 3 consecutive attacks, dealing Havoc DMG. Can be cast in mid-air. When cast mid-air, Basic Attack Phantom Sting consumes STA, and the combo does not reset when Cantarella is airborne. - Hitting the target with Basic Attack Phantom Sting consumes 1 point of Trance to obtain 1 point of Shiver and heal all nearby Resonators in the team. - The third stage of Basic Attack Phantom Sting triggers 3 Coordinated Attacks, dealing Havoc DMG. - Mid-air Attack becomes Abysmal Vortex. Press Jump to perform a Plunging Attack at the cost of STA, dealing Havoc DMG. - Dodge Counter becomes Dodge Counter Shadowy Sweep. Attack the target, dealing Havoc DMG. Press Normal Attack right after casting the skill to cast Basic Attack Phantom Sting Stage 2. - When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, consume 1 point of Trance to obtain 1 point of Shiver and heal all nearby Resonators in the team. - Mirage lasts for 8s. - Mirage ends when Trance is depleted.
Forte Circuit - Perception Drain
If Cantarella has 3 points of Shiver when in Mirage, Resonance Skill becomes Perception Drain. Consume all Shiver to attack the target, dealing Havoc DMG, considered Basic Attack DMG. Send the target into Hazy Dream and heal all Resonators in the team. Casting this skill is also considered as casting Echo Skill. Can be cast in mid-air.
Abyssal Rebirth
After casting Intro Skill, Cantarella enters Abyssal Rebirth, which lasts for 25s and can be activated once every 25s. In the duration, for up to 6 times, when Resonators in the team cast Echo Skill, Cantarella recovers 6 points of Concerto Energy. Echoes with the same name can only trigger this effect once. When in water, Cantarella's swimming speed increases and STA cost decreases.
Trance
- Cantarella can hold up to 5 points of Trance. - Casting Intro Skill recovers 1 point of Trance. - Hitting a target with Basic Attack Stage 3 recovers 1 point of Trance. - Casting Resonance Skill Graceful Step recovers 1 point of Trance. - Casting Resonance Liberation Flowing Suffocation recovers 3 points of Trance. - When in the water, recover 1 point of Trance every 5s.
Shiver
- Cantarella can hold up to 3 points of Shiver. - Hitting the target with Basic Attack Phantom Sting recovers 1 point of Shiver. - When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, restore 1 point of Shiver.
Intro Skill
Description
Ripple
Attack the target, dealing Havoc DMG. Press Normal Attack shortly after casting this skill to start the Basic Attack combo from Basic Attack Stage 3.
Tidal Surge
When in Mirage, Intro Skill becomes Tidal Surge, which triggers 3 coordinated attacks on hit, dealing Havoc DMG. Casting Tidal Surge resets the combo of Basic Attack Phantom Sting.
Outro Skill
Description
Amplify the incoming Resonator's Havoc DMG by 20% and Resonance Skill DMG by 25% for 14s. Switching Resonators ends this effect.
Inherent Skill
Description
Increase Healing Bonus by 20%.
Description
Casting Echo Skill gives 6% Havoc DMG Bonus for 10s, stacking up to 2 times.
Description
Has a chance to produce special dishes when cooking.
Tune Break
Description
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Motion value
Illusion Collapse Normal Attack
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Basic Attack | ATK | Damage | 79.53% |
| Basic Attack | ATK | Damage | 36.44% |
| Basic Attack | ATK | Damage | 36.44% |
| Basic Attack | ATK | Damage | 36.44% |
| Basic Attack | ATK | Damage | 36.44% |
| Basic Attack | ATK | Damage | 72.57% |
| Basic Attack | ATK | Damage | 72.57% |
| Heavy Attack | ATK | Damage | 57.18% |
| Heavy Attack | ATK | Damage | 57.18% |
| Heavy Attack | ATK | Damage | 53.05% |
| Heavy Attack | ATK | Damage | 53.05% |
| Basic Attack | ATK | Damage | 41.99% |
| Basic Attack | ATK | Damage | — |
| Basic Attack | ATK | Damage | 62.99% |
| Basic Attack | ATK | Damage | 53.01% |
| Basic Attack | ATK | Damage | 53.01% |
| Basic Attack | ATK | Damage | 53.01% |
| Basic Attack | ATK | Damage | 53.01% |
Dance with Shadows Resonance Skill
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Resonance Skill | ATK | Damage | 73.6% |
| Resonance Skill | ATK | Damage | 73.6% |
| Resonance Skill | ATK | Damage | 196.23% |
| Resonance Skill | ATK | Damage | 196.23% |
| Basic Attack | ATK | Damage | 198.81% |
| Basic Attack | ATK | Damage | 99.41% |
| Basic Attack | ATK | Damage | 198.81% |
| Resonance Skill | ATK | Damage | 110.4% |
| Resonance Skill | ATK | Damage | 110.4% |
| Resonance Skill | ATK | Damage | 294.34% |
| Resonance Skill | ATK | Damage | 294.34% |
| Basic Attack | ATK | Damage | 685.9% |
| Basic Attack | ATK | Damage | 685.9% |
Beneath the Sea Resonance Liberation
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Basic Attack | ATK | Damage | 376% |
| Basic Attack | ATK | Damage | 14.54% |
| Basic Attack | ATK | Damage | 1,767.2% |
Cruise Intro Skill
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Intro Skill | ATK | Damage | 42.25% |
| Intro Skill | ATK | Damage | 42.25% |
| Intro Skill | ATK | Damage | 42.25% |
| Intro Skill | ATK | Damage | 42.25% |
| Intro Skill | ATK | Damage | 16.9% |
| Intro Skill | ATK | Damage | 16.9% |
| Intro Skill | ATK | Damage | 16.9% |
| Intro Skill | ATK | Damage | 118.3% |
Between Illusion and Reality Forte Circuit
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Basic Attack | ATK | Damage | 35.33% |
| Basic Attack | ATK | Damage | 35.33% |
| Basic Attack | ATK | Damage | 35.33% |
| Basic Attack | ATK | Damage | 62.93% |
| Basic Attack | ATK | Damage | 62.93% |
| Basic Attack | ATK | Damage | 64.62% |
| Basic Attack | ATK | Damage | 64.62% |
| Basic Attack | ATK | Damage | 667.99% |
| Basic Attack | ATK | Damage | 667.99% |
| Basic Attack | ATK | Damage | 75.09% |
| Basic Attack | ATK | Damage | 75.09% |
| Basic Attack | ATK | Damage | 75.09% |
| Basic Attack | ATK | Damage | 1,001.99% |
| Basic Attack | ATK | Damage | 1,001.99% |
| Basic Attack | ATK | Damage | 41.99% |
| Basic Attack | ATK | Damage | 62.99% |
| Basic Attack | ATK | Heal | 45.36% |
| Basic Attack | ATK | Heal | 189% |
Sequence
-
S1,Embrace the Endless Waves
Casting Resonance Skill recovers 1 points of Trance. The DMG Multiplier of Resonance Skill Graceful Step, Resonance Skill Flickering Reverie, and Forte Circuit Perception Drain is increased by 50%. Immune to interruptions while casting Perception Drain.
-
S2,Surrender to the Illusive Reverie
Resonance Liberation Flowing Suffocation now sends the target into Hazy Dream. The DMG Multiplier of Jolt triggered by Cantarella is increased by 245%.
-
S3,Gaze into the Abyss
The DMG Multiplier of Resonance Liberation Flowing Suffocation is increased by 370%. After casting Resonance Liberation Flowing Suffocation, enter into Mirage. If already in Mirage, casting Resonance Liberation Flowing Suffocation does not activate the Mirage state again.
-
S4,Behold Your Own Soul
When in Mirage, Healing Bonus is increased by 25%.
-
S5,Rest in Your Reflection
The maximum number of Dreamweavers Cantarella can summon through Resonance Liberation Diffusion is increased by 5.
-
S6,Fall, Fall... and Fall Deeper into the Dream
Increase the DMG Multiplier of Basic Attack Phantom Sting by 80%. Casting Resonance Liberation Flowing Suffocation makes Cantarella's DMG ignore 30% of the target's DEF for 10s. For the first 1.2s of Hazy Dream, when the target takes an instance of DMG that does not inflict Hazy Dream, Jolt will not be triggered on the target.