Yinlin
Hybrid / Sub-DPS
Source: Prydwen.gg (updated Patch 3.2, profile updated June 2026)
Build
Echo
Echo
Impermanence Heron | Moonlit Clouds (5pc) [PRIMARY — best for team DPS]
- Alternative: Nightmare: Tempest Mephis | Empyrean Anthem (5pc) [personal damage]
- 4-cost main stat: CRIT DMG > CRIT Rate
- 3-cost: Electro DMG × 2
- 1-cost: ATK% × 2
Weapons
Weapons
- BiS sig: Stringmaster (R1) — ATK + CRIT Rate + DMG Bonus (100%)
- #2: Whispers of Sirens (R1) — CRIT DMG + ATK + Basic DMG Bonus (96.70%)
- #3: Rime-Draped Sprouts (R1) — CRIT DMG + ATK (96.30%)
- #4: Lethean Elegy (R1) — CRIT Rate + high base ATK (94.80%)
- Permanent: Cosmic Ripples (R1) — ATK + Energy Regen (90.00%)
- F2P 4-star (Battle Pass): Augment (R5) — ATK + CRIT (88.10%)
- F2P no-gacha: Jinzhou Keeper (R5) — ATK buffs (78.10%)
Stats
Stats (Level 90, S0)
- ATK: 2000–2400+
- ER: 128%+ (estimated in Xiangli Yao + Shorekeeper team)
- CRIT Rate: 45–65%+ (before Inherent Skill passive +15% CRIT Rate)
- CRIT DMG: 255–280%+
- Electro DMG Bonus: 30–70%+
Forte
Forte priority
Forte Circuit > Res. Liberation > Res. Skill > Basic Attack > Intro Skill
Substats
Substats
Energy Regen (until breakpoint) >= CRIT Rate = CRIT DMG > ATK% > Flat ATK = Resonance Skill DMG%
Teams
Teams
- Iuno Hypercarry: Iuno + Yinlin + Shorekeeper + Rover (Aero)
- Jinhsi: Jinhsi + Yinlin + Shorekeeper / Verina
- Electro Carry: Augusta / Xiangli Yao / Calcharo + Yinlin + Shorekeeper / Verina
Rotation
Rotation
1. Intro → Basic P4 (optionally swap-cancel) → Skill: Magnetic Roar → Heavy Attack → Skill: Lightning Execution (cancel Heavy ATK endlag) → Ultimate (as Yinlin lands) → Basic P1 → Forte Heavy: Chameleon Cipher → Outro 2. Echo: use right after Chameleon Cipher, swap-cancel into Outro
Sequence priority
Sequences
- S1: +70% DMG on Magnetic Roar and Lightning Execution — High value
- S2: +5 Judgment Points and Resonance Energy per Electromagnetic Blast hit — Good value; smoother rotation
- S3: +55% to Judgment Strike DMG multiplier — High value
- S4: +20% ATK for entire team on Judgment Strike hit for 12s — Very high value (team buff)
- S5: +100% DMG to Thundering Wrath on marked targets — High value
- S6: Furious Thunder coordinated attacks on Basic Attack hits — Extremely high value
Notes
Notes
- Do NOT run Void Thunder in Hybrid role — Moonlit Clouds + Impermanence Heron is correct.
- Do NOT play as Main DPS — performance drops drastically vs Hybrid role.
- High signature weapon reliance compared to most limited 5-stars. Cosmic Ripples is only ~90%.
- Outro: 20% Electro DMG Deepen + 25% Liberation DMG Deepen for 14s — crucial for Calcharo/Xiangli Yao.
- Chameleon Cipher is swap-cancellable at end of rotation.
- Outclassed by Zhezhi in Jinhsi teams, but remains close second.
Skill
Normal Attack
Description
Basic Attack
Yinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro DMG.
Heavy Attack
Yinlin consumes STA to control "Zapstring", dealing Electro DMG.
Mid-air Attack
Yinlin consumes STA to control "Zapstring" to perform a Mid-air Plunging Attack, dealing Electro DMG.
Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.
Resonance Skill
Description
Magnetic Roar
The puppet "Zapstring" deals Electro DMG to the target, and puts Yinlin in Resonance Skill Execution Mode.
Execution Mode
Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target. Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times.
Electromagnetic Blast
Attack all targets marked with Forte Circuit Sinner's Mark, dealing Electro DMG.
Lightning Execution
Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG. If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.
Resonance Liberation
Description
Command "Zapstring" to call for thunder to fall upon a large range, dealing Electro DMG.
Forte Circuit
Description
Chameleon Cipher
When Yinlin's Judgment Points are full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all Judgment Points to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18s. Chameleon Cipher deals Heavy Attack DMG.
Sinner's Mark
Basic Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm apply Sinner's Mark to the target on hit. Sinner's Mark is removed when Yinlin is switched out.
Punishment Mark
When a target marked with Punishment Mark takes damage, Judgement Strike will fall, triggering Coordinated Attacks to all targets marked with Punishment Mark, dealing Electro DMG. This can be triggered up to 1 time per second. Judgement Strike deals Resonance Skill DMG.
Judgment Points
Yinlin can hold up to 100 Judgement Points. Yinlin gains Judgement Points through the following ways: Upon casting Intro Skill Raging Storm When Basic Attack Zapstring's Dance hits a target Upon casting Resonance Skill Magnetic Roar; When Resonance Skill Electromagnetic Blast hits a target; Upon casting Resonance Skill Lightning Execution.
Intro Skill
Description
Command puppet "Zapstring" to attack, dealing Electro DMG in a large range.
Outro Skill
Description
The incoming Resonator has their Electro DMG Amplified by 20% and Resonance Liberation DMG Amplified by 25% for 14s or until they are switched out.
Inherent Skill
Description
After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s.
Description
The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with Sinner's Mark, and Yinlin's ATK is increased by 10% for 4s when this is triggered.
Description
Has a chance to produce special dishes when cooking.
Tune Break
Description
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Motion value
Zapstring's Dance Normal Attack
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Basic Attack | ATK | Damage | 28.81% |
| Basic Attack | ATK | Damage | 33.82% |
| Basic Attack | ATK | Damage | 33.82% |
| Basic Attack | ATK | Damage | 13.99% |
| Basic Attack | ATK | Damage | 13.99% |
| Basic Attack | ATK | Damage | 13.99% |
| Basic Attack | ATK | Damage | 13.99% |
| Basic Attack | ATK | Damage | 13.99% |
| Basic Attack | ATK | Damage | 13.99% |
| Basic Attack | ATK | Damage | 13.99% |
| Basic Attack | ATK | Damage | 75.16% |
| Heavy Attack | ATK | Damage | 29.83% |
| Heavy Attack | ATK | Damage | 29.83% |
| Basic Attack | ATK | Damage | 123.27% |
| Basic Attack | ATK | Damage | 24.22% |
| Basic Attack | ATK | Damage | 24.22% |
| Basic Attack | ATK | Damage | 24.22% |
| Basic Attack | ATK | Damage | 24.22% |
| Basic Attack | ATK | Damage | 24.22% |
| Basic Attack | ATK | Damage | 24.22% |
| Basic Attack | ATK | Damage | 24.22% |
Magnetic Roar Resonance Skill
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Resonance Skill | ATK | Damage | 59.65% |
| Resonance Skill | ATK | Damage | 89.47% |
| Resonance Skill | ATK | Damage | 89.47% |
| Resonance Skill | ATK | Damage | 19.89% |
Thundering Wrath Resonance Liberation
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Resonance Liberation | ATK | Damage | 116.56% |
Raging Storm Intro Skill
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Intro Skill | ATK | Damage | 14.32% |
| Intro Skill | ATK | Damage | 14.32% |
Chameleon Cipher Forte Circuit
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Resonance Skill | ATK | Damage | 78.64% |
| Heavy Attack | ATK | Damage | 178.93% |
| Heavy Attack | ATK | Damage | 178.93% |
| Resonance Skill | ATK | Damage | 121.89% |
Sequence
-
S1,Morality's Crossroads
Resonance Skill Magnetic Roar and Lightning Execution deal 70% more DMG.
-
S2,Ensnarled by Rapport
Resonance Skill Electromagnetic Blast recovers an additional 5 Judgement Point(s) and 5 Resonance Energy on hit.
-
S3,Unyielding Verdict
Forte Circuit Judgment Strike's DMG multiplier is increased by 55%.
-
S4,Steadfast Conviction
When Forte Circuit Judgment Strike hits a target, the ATK of all team members is increased by 20% for 12s.
-
S5,Resounding Will
Resonance Liberation Thundering Wrath deals 100% extra DMG to targets with Forte Circuit's Sinner's Mark or Punishment Mark.
-
S6,Pursuit of Justice
In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin's Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG equal to 419.59% of Yinlin's ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG.