Shorekeeper
Support / Buffer / Healer
Source: Gacha Gamer — https://www.youtube.com/watch?v=wqHhEjhbNR8
Build
Echo
Echo
Fallacy of No Return (main — Spectro HP-scaling DMG + 10% ER + 10% team ATK for 20s) | 5pc Rejuvenating Glow
- 4-cost main stat: HP%
- 3-cost: HP% × 2
- 1-cost: HP% × 2
Weapons
Weapons
Stellar Symphony (sig BiS — +12% HP + massive ER, makes 250% ER target easy) / Variation (craftable 4-star, best F2P — strong ER + Concerto restore)
Stats
Stats
ER% 250% total (key breakpoint — unlocks full 12.5% CRIT Rate + 25% CRIT DMG team buff from Stellarealm); HP% on echoes for healing scaling
Forte
Forte priority
Intro Skill (1st) > Resonance Liberation > Resonance Skill > Forte Circuit > Basic Attack
Substats
Substats
ER% (to 250% total) > HP% > HP flat
Teams
Teams
- Universal slot: Shorekeeper fits any team that can use her CRIT buffs
- Jinhsi team: Jinhsi + Zhezhi + Shorekeeper
- Frazzle team: Zani/Phoebe + Spectro Rover + Shorekeeper
- Liberation team: Xiangli Yao + Lynae + Shorekeeper
Rotation
Rotation
Intro → Resonance Skill (place Dream Bubble) → Liberation (deploy Stellarealm field) → swap immediately — her value is ALL in her kit buffs, minimal field time needed
Sequence priority
Sequences
- S1: Extends Stellarealm duration + boosts healing — QoL upgrade
- S2: Provides additional CRIT buff layers to the Stellarealm — strong investment
- S0 is already one of the best supports in the game; sequences are luxury
Notes
Notes
The 250% ER breakpoint is non-negotiable — below it, she loses the CRIT buffs that make her exceptional. With Stellar Symphony + Variation substat + Fallacy echo ER bonus, 250% is achievable. She is widely considered the best support in WuWa. Her Stellarealm field buffs the whole team with CRIT Rate and CRIT DMG simultaneously, making her uniquely powerful in any setup. HP scaling on healing means HP% echoes double as a scaling stat.
Skill
Normal Attack
Description
Basic Attack
Perform up to 4 consecutive attacks, dealing Spectro DMG. Each hit generates 1 Collapsed Core.
Heavy Attack
Hold the Normal Attack Button to enter Unbound Form, which consumes STA continuously. While in this form, Shorekeeper will: - Generate a segment of Deductive Data every second; - Automatically collect nearby plant collectibles. Using up all STA or actions such as casting Basic Attack will end the Unbound Form and deal Spectro DMG to the target. Each accumulated segment of Deductive Data will convert into a segment of Empirical Data and generate a Collapsed Core.
Mid-air Attack
Consume STA to perform a Plunging Attack. Each hit generates 1 Collapsed Core. Quickly Press the Normal Attack Button after the Plunging Attack to perform Basic Attack Stage 2.
Dodge Counter
Press the Normal Attack Button after a successful Dodge to attack a target, dealing Spectro DMG.
Resonance Skill
Description
Restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. Follow up with Basic Attack in time to start the Basic Attack cycle from Stage 2. Can be performed in mid-air.
Resonance Liberation
Description
Outer Stellarealm
Generate the Outer Stellarealm to restore HP for all party members within its effective range continuously. This effect can be triggered once every 3s.
Inner Stellarealm
When a party member uses Intro Skill within the Outer Stellarealm, it evolves into the Inner Stellarealm. Within the effective range of the Inner Stellarealm, for every 0.2% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. Rate, up to 12.5%. Inner Stellarealm has all the effects of the Outer Stellarealm.
Supernal Stellarealm
When a party member uses Intro Skill within the Inner Stellarealm, it evolves into the Supernal Stellarealm. Within the effective range of the Supernal Stellarealm, for every 0.1% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. DMG, up to 25%. Supernal Stellarealm has all the effects of the Inner Stellarealm.
Forte Circuit
Description
Flare Star Butterfly
Hitting a target with a Normal Attack generates a Collapsed Core, which transforms into a Flare Star Butterfly after 6s. Flare Star Butterflies automatically track and attack a target, dealing Spectro DMG. If there are already 5 Collapsed Cores, Shorekeeper's next Basic Attack hit will instantly convert a Collapsed Core into a Flare Star Butterfly.
Illation
When Shorekeeper has 5 segments of Empirical Data, casting Heavy Attack will consume all segments to pull in nearby targets, dealing Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies.
Transmutation
When Shorekeeper has 5 segments of Empirical Data, casting Mid-air Attack will consume all segments to deal Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies. Quickly press the Normal Attack Button afterward to perform Basic Attack Stage 2.
Empirical Data
Shorekeeper can hold up to 5 segments of Empirical Data. - Obtain 1 segment of Empirical Data when Basic Attack Stage 1, 2, or 4 hits a target. - Obtain 2 segments of Empirical Data when Basic Attack Stage 3 hits a target. - Obtain 1 segment of Empirical Data when Mid-air Attack hits a target. - Obtain 1 segment of Empirical Data when Dodge Counter hits a target.
Intro Skill
Description
Enlightenment
Shorekeeper appears to restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. This is considered Resonance Skill DMG.
Discernment
When a Supernal Stellarealm is generated, Shorekeeper's first Intro Skill triggered in its duration will be replaced with Intro Skill Discernment. Casting Discernment ends the current Stellarealm, restores HP for all nearby party members, and deals Spectro DMG to the targets. This attack is guaranteed to be a Critical Hit dealing Resonance Liberation DMG. The Intro Skill Discernment can only be triggered once each time a Supernal Stellarealm is generated.
Outro Skill
Description
Shorekeeper summons 1 Flare Star Butterfly and 1 Dim Star Butterfly to circle the Resonator on the field for up to 30s, granting the following effects: - If the Resonator on the field is hit or launched, tapping the Dodge Button allows the Resonator to immediately recover from the interruption, triggering a successful Dodge. The Resonator launched in the air can land on the ground standing if they are close to the ground. This effect can be triggered up to 5 time(s). - All nearby party members' DMG is Amplified by 15%.
Inherent Skill
Description
When a Resonator other than Shorekeeper takes a fatal blow, they will not be knocked out and will instead be healed for 50% of Shorekeeper's HP while Shorekeeper loses the same amount of HP. Shorekeeper's HP will not go below 1 from this effect. This effect can be triggered once every 10 minutes.
Description
When the on-field Resonator is within range of a Stellarealm, Shorekeeper's Energy Regen is increased by 10%, and Rover's Energy Regen is also increased by 10% if Rover is on the team.
Description
Has a chance to produce special dishes when cooking.
Tune Break
Description
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Motion value
Origin Calculus Normal Attack
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Basic Attack | ATK | Damage | 31.78% |
| Basic Attack | ATK | Damage | 23.86% |
| Basic Attack | ATK | Damage | 23.86% |
| Basic Attack | ATK | Damage | 23.32% |
| Basic Attack | ATK | Damage | 23.32% |
| Basic Attack | ATK | Damage | 72.72% |
| Basic Attack | ATK | Damage | 87.48% |
| Basic Attack | ATK | Damage | 87.48% |
| Heavy Attack | ATK | Damage | 45.81% |
| Basic Attack | ATK | Damage | 73.96% |
Chaos Theory Resonance Skill
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Resonance Skill | ATK | Damage | 31.31% |
| Resonance Skill | HP | Heal | 5.97% |
End Loop Resonance Liberation
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Basic Attack | HP | Heal | 2.39% |
Proof of Existence Intro Skill
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Resonance Liberation | HP | Damage | 19.64% |
| Resonance Skill | ATK | Damage | 45.3% |
| Intro Skill | HP | Heal | 1.2% |
| Intro Skill | HP | Heal | 1.32% |
| Resonance Liberation | HP | Damage | 27.89% |
Astral Chord Forte Circuit
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Basic Attack | ATK | Damage | 73.96% |
| Heavy Attack | ATK | Damage | 18.97% |
| Basic Attack | ATK | Damage | 37.29% |
Sequence
-
S1,Unspoken Conjecture
The Stellarealms generated by Resonance Liberation End Loop gain the following enhancements: - The effective range of the healing and buffs is extended by 150% - The duration is extended by 10s. - Casting Intro Skill Discernment no longer ends the existing Stellarealm.
-
S2,Night's Gift and Refusal
The Outer Stellarealm now increases the ATK of all nearby party members by 40%.
-
S3,Infinity Awaits Me
Casting Resonance Liberation End Loop grants Shorekeeper 20 Concerto Energy. This effect can be triggered once every 25s.
-
S4,Overflowing Quietude
Gain 70% additional Healing Bonus when casting Resonance Skill Chaos Theory.
-
S5,Echoes in Silence
Extend the ranges of the pulling effect of Basic Attack Stage 3 by 50% and Illation by 30%.
-
S6,To the New World
Increase the DMG Multiplier of Intro Skill Discernment by 42%. Casting Intro Skill Discernment increases Shorekeeper's Crit. DMG by 500%.