All resonators

Shorekeeper

Shorekeeper

★★★★★ Spectro Rectifier

Support / Buffer / Healer

Source: Gacha Gamer — https://www.youtube.com/watch?v=wqHhEjhbNR8

Build

Echo

Echo

Fallacy of No Return (main — Spectro HP-scaling DMG + 10% ER + 10% team ATK for 20s) | 5pc Rejuvenating Glow

  • 4-cost main stat: HP%
  • 3-cost: HP% × 2
  • 1-cost: HP% × 2

Weapons

Weapons

Stellar Symphony (sig BiS — +12% HP + massive ER, makes 250% ER target easy) / Variation (craftable 4-star, best F2P — strong ER + Concerto restore)

Stats

Stats

ER% 250% total (key breakpoint — unlocks full 12.5% CRIT Rate + 25% CRIT DMG team buff from Stellarealm); HP% on echoes for healing scaling

Forte

Forte priority

Intro Skill (1st) > Resonance Liberation > Resonance Skill > Forte Circuit > Basic Attack

Substats

Substats

ER% (to 250% total) > HP% > HP flat

Teams

Teams

  • Universal slot: Shorekeeper fits any team that can use her CRIT buffs
  • Jinhsi team: Jinhsi + Zhezhi + Shorekeeper
  • Frazzle team: Zani/Phoebe + Spectro Rover + Shorekeeper
  • Liberation team: Xiangli Yao + Lynae + Shorekeeper

Rotation

Rotation

Intro → Resonance Skill (place Dream Bubble) → Liberation (deploy Stellarealm field) → swap immediately — her value is ALL in her kit buffs, minimal field time needed

Sequence priority

Sequences

  • S1: Extends Stellarealm duration + boosts healing — QoL upgrade
  • S2: Provides additional CRIT buff layers to the Stellarealm — strong investment
  • S0 is already one of the best supports in the game; sequences are luxury

Notes

Notes

The 250% ER breakpoint is non-negotiable — below it, she loses the CRIT buffs that make her exceptional. With Stellar Symphony + Variation substat + Fallacy echo ER bonus, 250% is achievable. She is widely considered the best support in WuWa. Her Stellarealm field buffs the whole team with CRIT Rate and CRIT DMG simultaneously, making her uniquely powerful in any setup. HP scaling on healing means HP% echoes double as a scaling stat.

Skill

Normal Attack

Origin Calculus
Description

Basic Attack

Perform up to 4 consecutive attacks, dealing Spectro DMG. Each hit generates 1 Collapsed Core.

Heavy Attack

Hold the Normal Attack Button to enter Unbound Form, which consumes STA continuously. While in this form, Shorekeeper will: - Generate a segment of Deductive Data every second; - Automatically collect nearby plant collectibles. Using up all STA or actions such as casting Basic Attack will end the Unbound Form and deal Spectro DMG to the target. Each accumulated segment of Deductive Data will convert into a segment of Empirical Data and generate a Collapsed Core.

Mid-air Attack

Consume STA to perform a Plunging Attack. Each hit generates 1 Collapsed Core. Quickly Press the Normal Attack Button after the Plunging Attack to perform Basic Attack Stage 2.

Dodge Counter

Press the Normal Attack Button after a successful Dodge to attack a target, dealing Spectro DMG.

Resonance Skill

Chaos Theory
Description

Restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. Follow up with Basic Attack in time to start the Basic Attack cycle from Stage 2. Can be performed in mid-air.

Resonance Liberation

End Loop
Description

Outer Stellarealm

Generate the Outer Stellarealm to restore HP for all party members within its effective range continuously. This effect can be triggered once every 3s.

Inner Stellarealm

When a party member uses Intro Skill within the Outer Stellarealm, it evolves into the Inner Stellarealm. Within the effective range of the Inner Stellarealm, for every 0.2% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. Rate, up to 12.5%. Inner Stellarealm has all the effects of the Outer Stellarealm.

Supernal Stellarealm

When a party member uses Intro Skill within the Inner Stellarealm, it evolves into the Supernal Stellarealm. Within the effective range of the Supernal Stellarealm, for every 0.1% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. DMG, up to 25%. Supernal Stellarealm has all the effects of the Inner Stellarealm.

Forte Circuit

Astral Chord
Description

Flare Star Butterfly

Hitting a target with a Normal Attack generates a Collapsed Core, which transforms into a Flare Star Butterfly after 6s. Flare Star Butterflies automatically track and attack a target, dealing Spectro DMG. If there are already 5 Collapsed Cores, Shorekeeper's next Basic Attack hit will instantly convert a Collapsed Core into a Flare Star Butterfly.

Illation

When Shorekeeper has 5 segments of Empirical Data, casting Heavy Attack will consume all segments to pull in nearby targets, dealing Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies.

Transmutation

When Shorekeeper has 5 segments of Empirical Data, casting Mid-air Attack will consume all segments to deal Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies. Quickly press the Normal Attack Button afterward to perform Basic Attack Stage 2.

Empirical Data

Shorekeeper can hold up to 5 segments of Empirical Data. - Obtain 1 segment of Empirical Data when Basic Attack Stage 1, 2, or 4 hits a target. - Obtain 2 segments of Empirical Data when Basic Attack Stage 3 hits a target. - Obtain 1 segment of Empirical Data when Mid-air Attack hits a target. - Obtain 1 segment of Empirical Data when Dodge Counter hits a target.

Intro Skill

Proof of Existence
Description

Enlightenment

Shorekeeper appears to restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. This is considered Resonance Skill DMG.

Discernment

When a Supernal Stellarealm is generated, Shorekeeper's first Intro Skill triggered in its duration will be replaced with Intro Skill Discernment. Casting Discernment ends the current Stellarealm, restores HP for all nearby party members, and deals Spectro DMG to the targets. This attack is guaranteed to be a Critical Hit dealing Resonance Liberation DMG. The Intro Skill Discernment can only be triggered once each time a Supernal Stellarealm is generated.

Outro Skill

Binary Butterfly
Description

Shorekeeper summons 1 Flare Star Butterfly and 1 Dim Star Butterfly to circle the Resonator on the field for up to 30s, granting the following effects: - If the Resonator on the field is hit or launched, tapping the Dodge Button allows the Resonator to immediately recover from the interruption, triggering a successful Dodge. The Resonator launched in the air can land on the ground standing if they are close to the ground. This effect can be triggered up to 5 time(s). - All nearby party members' DMG is Amplified by 15%.

Inherent Skill

Life Entwined
Description

When a Resonator other than Shorekeeper takes a fatal blow, they will not be knocked out and will instead be healed for 50% of Shorekeeper's HP while Shorekeeper loses the same amount of HP. Shorekeeper's HP will not go below 1 from this effect. This effect can be triggered once every 10 minutes.

Self Gravitation
Description

When the on-field Resonator is within range of a Stellarealm, Shorekeeper's Energy Regen is increased by 10%, and Rover's Energy Regen is also increased by 10% if Rover is on the team.

Skillful Cooking
Description

Has a chance to produce special dishes when cooking.

Tune Break

Tune Break: Rectifier
Description

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Motion value

Skill level

Origin Calculus Normal Attack

Damage typeScalingKindMV Lv 10
Basic AttackATKDamage31.78%
Basic AttackATKDamage23.86%
Basic AttackATKDamage23.86%
Basic AttackATKDamage23.32%
Basic AttackATKDamage23.32%
Basic AttackATKDamage72.72%
Basic AttackATKDamage87.48%
Basic AttackATKDamage87.48%
Heavy AttackATKDamage45.81%
Basic AttackATKDamage73.96%

Chaos Theory Resonance Skill

Damage typeScalingKindMV Lv 10
Resonance SkillATKDamage31.31%
Resonance SkillHPHeal5.97%

End Loop Resonance Liberation

Damage typeScalingKindMV Lv 10
Basic AttackHPHeal2.39%

Proof of Existence Intro Skill

Damage typeScalingKindMV Lv 10
Resonance LiberationHPDamage19.64%
Resonance SkillATKDamage45.3%
Intro SkillHPHeal1.2%
Intro SkillHPHeal1.32%
Resonance LiberationHPDamage27.89%

Astral Chord Forte Circuit

Damage typeScalingKindMV Lv 10
Basic AttackATKDamage73.96%
Heavy AttackATKDamage18.97%
Basic AttackATKDamage37.29%

Sequence

  1. S1,Unspoken Conjecture

    The Stellarealms generated by Resonance Liberation End Loop gain the following enhancements: - The effective range of the healing and buffs is extended by 150% - The duration is extended by 10s. - Casting Intro Skill Discernment no longer ends the existing Stellarealm.

  2. S2,Night's Gift and Refusal

    The Outer Stellarealm now increases the ATK of all nearby party members by 40%.

  3. S3,Infinity Awaits Me

    Casting Resonance Liberation End Loop grants Shorekeeper 20 Concerto Energy. This effect can be triggered once every 25s.

  4. S4,Overflowing Quietude

    Gain 70% additional Healing Bonus when casting Resonance Skill Chaos Theory.

  5. S5,Echoes in Silence

    Extend the ranges of the pulling effect of Basic Attack Stage 3 by 50% and Illation by 30%.

  6. S6,To the New World

    Increase the DMG Multiplier of Intro Skill Discernment by 42%. Casting Intro Skill Discernment increases Shorekeeper's Crit. DMG by 500%.