Roccia
Hybrid Sub-DPS / Buffer
Source: IWinToLose Gaming — https://www.youtube.com/watch?v=5j92khZ6E8I
Build
Echo
Echo (BiS — endgame)
NM: Impermanence Heron (12% Havoc DMG + 12% Heavy ATK DMG) | 5pc Midnight Veil
- Midnight Veil: Havoc DMG +10%, Outro adds large Havoc nuke hit, incoming char gets Havoc DMG% boost
- *Better than Moonlit only when: 5★ weapon equipped AND 9–10 total CRIT substats*
Echo
Echo (Budget)
Impermanence Heron | 5pc Moonlit Clouds (ER +10%, Outro → +22.5% ATK + 12% DMG)
Echo
Echo main stats
4-cost CRIT Rate/CRIT DMG | 3-cost Havoc DMG | 3-cost Havoc DMG > ATK% | 1-cost ATK% | 1-cost ATK%
Weapons
Weapons
- BiS: Tragicomedy R1 (116.7%) — massive CRIT Rate, ATK%, Heavy ATK DMG%; easy 70%+ CRIT Rate
- 2nd: Blazing Justice R1 (105.5%) | 3rd: Verity's Handle R1 (104.9%)
- 4th: Abyss Surges R1 (100%) — best permanent gauntlet
- F2P: Celestial Spiral R5 (86.6%) — ATK% on Skill
- Battle Pass: Aether Strike R5 (88%), Hollow Mirage R5 (84.5%)
Stats
Stat targets (Level 90)
- HP: 16,500+ | DEF: 1,150+ | ATK: 1,800–2,400+
- CRIT Rate: 70–80%+ (critical — Liberation gives team ATK +1 per 0.1% over 50%, max 200; need 70%+ for max)
- CRIT DMG: 210–260%+
- ER: 115%–125%+ | Havoc DMG Bonus: 40–70%+
Forte
Forte/Skill priority
Forte Circuit > Res. Liberation > Res. Skill > Intro Skill > Basic Attack
Substats
Substats priority
ER (until satisfied) > CRIT Rate > CRIT DMG > ATK% > Heavy ATK DMG% > flat ATK
Teams
Teams
- Camellya Team: Camellya + Roccia + Shorekeeper/Verina
- Havoc Rover Team: Havoc Rover + Roccia + Shorekeeper/Verina
- Phrolova Team (3rd slot): Phrolova + Cantarella + Roccia
- Danjin Main DPS: Danjin + Roccia + Shorekeeper/Verina
Rotation
Rotation (Standard)
Intro → Basic P4 (Skill cancel when 100 Imagination gained) → Skill: Acrobatic Trick → Real Fantasy P1 → P2 → P3 (Ultimate cancel after P3 lands) → Ultimate → Echo (swap cancel) → Outro
Sequence priority
Sequences
- S1: Skill → +100 Imagination (skip Basic P4) + Immune to interrupt in Real Fantasy — strong QoL
- S2: Real Fantasy → team Havoc DMG +10% per bounce (stacks to 40% total, 30s) — best Havoc buffer at S2
- S3: CRIT Rate +10%, CRIT DMG +30% on Intro | S4: Real Fantasy DMG +60%
- S5: Liberation +20%, Heavy ATK +80% | S6: Post-Liberation → DEF ignore 60% + extended bounce loops
Notes
Notes
- Best grouping character in the game: Skill tornado + Magic Box = unmatched AoE control.
- Competes with Sanhua (free). Roccia's buffs are slightly higher in total and she does more damage, but longer rotation + 5★ limited.
- At S2: becomes arguably best Havoc buffer in the game. 40% team Havoc DMG just from bouncing.
- CRIT Rate ≥70% is a hard requirement for max Liberation ATK buff — don't neglect this threshold.
- Pero (the pet) is mentioned in virtually every Roccia guide. It's a major part of her character appeal.
Other
Prydwen page last updated
Patch 2.1 (review), Patch 2.6 (build/calcs), June 9 2026 (profile)
Other
Tier
T3 (both ToA and WW)
Other
Key mechanics
- Imagination (0–300): Skill (+100), Intro (+100), Basic Attacks (fill remainder)
- Beyond Imagination: Entered via Skill or Heavy Attack (100+ Imagination). Can cast up to 3 "Real Fantasy" bounces (Heavy ATK DMG type) consuming 100 Imagination each.
- Liberation: AoE Heavy ATK nuke + flat ATK buff to team (up to 200 ATK at 70%+ CRIT Rate).
- Magic Box (Inherent Skill 2): After Outro, incoming character's Utility button becomes a mini-tornado pull (14s) — world's best grouping combo with her Skill.
Other
Outro
20% Havoc DMG Amplification + 25% Basic ATK DMG Amplification for 14s
Other
Rotation (S1+)
Intro → Skill: Acrobatic Trick → Real Fantasy P1 → P2 → P3 → Ultimate → Echo (swap cancel) → Outro
Skill
Normal Attack
Description
Basic Attack
Perform up to 4 consecutive attacks, dealing Havoc DMG.
Heavy Attack
Consume STA to attack, dealing Havoc DMG. Hitting a target with at least 100 Imagination sends Roccia into mid-air and activates the Beyond Imagination state. The longer you hold the Basic Attack button, the more Imagination Roccia gains. In this state, Roccia can continue to charge the attack even when her STA depletes. Heavy Attack will be automatically cast when you release the Basic Attack button while charging or when Imagination reaches the max limit.
Mid-air Attack
Consume STA to perform a Plunging Attack, dealing Havoc DMG.
Dodge Counter
Use Basic Attack right after a successful Dodge to attack the target, dealing Havoc DMG.
Resonance Skill
Description
Roccia projects her creativity into reality, pulling in nearby targets and dealing Havoc DMG. She then launches into mid-air and activates the Beyond Imagination state.
Resonance Liberation
Description
Roccia's improvised comedy begins! Deal Havoc DMG to the target, considered Heavy Attack DMG. For every 0.1% of Roccia's Crit. Rate over 50%, this skill increases the ATK of all Resonators in the team by 1 points for 30s, up to 200 points.
Forte Circuit
Description
Beyond Imagination
- When Roccia is in Beyond Imagination with at least 100 Imagination, press the Basic Attack button to consume 100 Imagination to cast Basic Attack Real Fantasy. - Roccia exits this state when she is not airborne or when switched off the field.
Basic Attack - Real Fantasy
- Perform up to 3 consecutive attacks, dealing Havoc DMG, considered Heavy Attack DMG. When Roccia lands after Stage 1 and Stage 2 attacks with over 100 Imagination, she will launch into mid-air and activate Beyond Imagination.
Imagination
Roccia can hold up to 300 Imagination. - Dealing DMG with Normal Attacks restores Imagination. - Hold Normal Attack to charge the next attack while restoring Imagination. - Casting Resonance Skill Acrobatic Trick restores 100 Imagination. - Casting Intro Skill Pero, Help restores 100 Imagination.
Intro Skill
Description
Attack the target, dealing Havoc DMG. Use Basic Attack right after casting this skill to cast Basic Attack Stage 4.
Outro Skill
Description
The incoming Resonator has their Havoc DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.
Inherent Skill
Description
Casting Resonance Skill or Heavy Attack increases Roccia's ATK by 20% for 12s.
Description
After casting Outro Skill, the Utility of the incoming Resonator is replaced with Magic Box.
Magic Box
- Upon use, pull nearby targets toward the Magic Box, dealing 100 points of Havoc DMG. This skill is considered Echo Skill that deals Utility DMG. - The Magic Box lasts for 14s or until the Resonator is switched out.
Description
Has a chance to produce special dishes when cooking.
Tune Break
Description
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Motion value
Pero, Easy Normal Attack
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Basic Attack | ATK | Damage | 73.18% |
| Basic Attack | ATK | Damage | 38.14% |
| Basic Attack | ATK | Damage | 33.8% |
| Basic Attack | ATK | Damage | 101.4% |
| Basic Attack | ATK | Damage | 104.19% |
| Heavy Attack | ATK | Damage | 168.99% |
| Basic Attack | ATK | Damage | 68.9% |
| Basic Attack | ATK | Damage | 104.78% |
| Heavy Attack | ATK | Damage | 304.18% |
Acrobatic Trick Resonance Skill
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Resonance Skill | ATK | Damage | 61.47% |
Commedia Improvviso! Resonance Liberation
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Heavy Attack | ATK | Damage | 278.34% |
| Heavy Attack | ATK | Damage | 334.01% |
Pero, Help Intro Skill
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Intro Skill | ATK | Damage | 168.99% |
A Prop Master Prepares Forte Circuit
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Heavy Attack | ATK | Damage | 322.08% |
| Heavy Attack | ATK | Damage | 339.97% |
| Heavy Attack | ATK | Damage | 357.86% |
| Heavy Attack | ATK | Damage | 515.32% |
| Heavy Attack | ATK | Damage | 543.95% |
| Heavy Attack | ATK | Damage | 572.58% |
| Heavy Attack | ATK | Damage | 357.86% |
| Heavy Attack | ATK | Damage | 572.58% |
| Heavy Attack | ATK | Damage | 509.95% |
| Heavy Attack | ATK | Damage | 715.72% |
| Heavy Attack | ATK | Damage | 815.92% |
| Heavy Attack | ATK | Damage | 1,145.16% |
Sequence
-
S1,When Shadows Engulf the Hull
Casting Resonance Skill Acrobatic Trick grants 100 additional Imagination and 10 Concerto Energy. Immune to interruptions when casting Basic Attack Real Fantasy
-
S2,When the Luceanite Gleams
Casting Basic Attack Real Fantasy grants all Resonators in the team 10% Havoc DMG Bonus for 30s, stacking up to 3 time. Upon reaching the max stacks, it grants all Resonators in the team 10% additional Havoc DMG Bonus for 30s.
-
S3,When the Heart Sees and Hands Feel
Casting Intro Skill Pero, Help increases Roccia's Crit. Rate by 10% and Crit. DMG by 30% for 15s.
-
S4,When Wonders Gather in the Box
Casting Resonance Skill Acrobatic Trick increases Basic Attack Real Fantasy's DMG Multiplier by 60% for 12s.
-
S5,When Dreams Are Reborn on Stage
Increase Resonance Liberation Commedia Improvviso!'s DMG Multiplier by 20% and Heavy Attack's DMG Multiplier by 80%.
-
S6,When the Golden Wings Fly
Casting Resonance Liberation Commedia Improvviso! grants the following effects for 12s: - Basic Attack Real Fantasy ignores enemies' DEF by 60%. - When Roccia lands after performing Basic Attack Real Fantasy Stage 3, she is launched into mid-air, activating Beyond Imagination. In this state, Basic Attack becomes Basic Attack Reality Recreation, dealing DMG equal to 100% of Basic Attack Real Fantasy Stage 3 DMG, considered Heavy Attack DMG. Roccia is immune to interruptions while casting Basic Attack Reality Recreation. - When Roccia lands after performing Basic Attack Reality Recreation, she is launched into mid-air, activating Beyond Imagination. Basic Attack Reality Recreation is only available in the Beyond Imagination state.