All resonators

Roccia

Roccia

★★★★★ Havoc Gauntlets

Hybrid Sub-DPS / Buffer

Source: IWinToLose Gaming — https://www.youtube.com/watch?v=5j92khZ6E8I

Build

Echo

Echo (BiS — endgame)

NM: Impermanence Heron (12% Havoc DMG + 12% Heavy ATK DMG) | 5pc Midnight Veil

  • Midnight Veil: Havoc DMG +10%, Outro adds large Havoc nuke hit, incoming char gets Havoc DMG% boost
  • *Better than Moonlit only when: 5★ weapon equipped AND 9–10 total CRIT substats*

Echo

Echo (Budget)

Impermanence Heron | 5pc Moonlit Clouds (ER +10%, Outro → +22.5% ATK + 12% DMG)

Echo

Echo main stats

4-cost CRIT Rate/CRIT DMG | 3-cost Havoc DMG | 3-cost Havoc DMG > ATK% | 1-cost ATK% | 1-cost ATK%

Weapons

Weapons

  • BiS: Tragicomedy R1 (116.7%) — massive CRIT Rate, ATK%, Heavy ATK DMG%; easy 70%+ CRIT Rate
  • 2nd: Blazing Justice R1 (105.5%) | 3rd: Verity's Handle R1 (104.9%)
  • 4th: Abyss Surges R1 (100%) — best permanent gauntlet
  • F2P: Celestial Spiral R5 (86.6%) — ATK% on Skill
  • Battle Pass: Aether Strike R5 (88%), Hollow Mirage R5 (84.5%)

Stats

Stat targets (Level 90)

  • HP: 16,500+ | DEF: 1,150+ | ATK: 1,800–2,400+
  • CRIT Rate: 70–80%+ (critical — Liberation gives team ATK +1 per 0.1% over 50%, max 200; need 70%+ for max)
  • CRIT DMG: 210–260%+
  • ER: 115%–125%+ | Havoc DMG Bonus: 40–70%+

Forte

Forte/Skill priority

Forte Circuit > Res. Liberation > Res. Skill > Intro Skill > Basic Attack

Substats

Substats priority

ER (until satisfied) > CRIT Rate > CRIT DMG > ATK% > Heavy ATK DMG% > flat ATK

Teams

Teams

  • Camellya Team: Camellya + Roccia + Shorekeeper/Verina
  • Havoc Rover Team: Havoc Rover + Roccia + Shorekeeper/Verina
  • Phrolova Team (3rd slot): Phrolova + Cantarella + Roccia
  • Danjin Main DPS: Danjin + Roccia + Shorekeeper/Verina

Rotation

Rotation (Standard)

Intro → Basic P4 (Skill cancel when 100 Imagination gained) → Skill: Acrobatic Trick → Real Fantasy P1 → P2 → P3 (Ultimate cancel after P3 lands) → Ultimate → Echo (swap cancel) → Outro

Sequence priority

Sequences

  • S1: Skill → +100 Imagination (skip Basic P4) + Immune to interrupt in Real Fantasy — strong QoL
  • S2: Real Fantasy → team Havoc DMG +10% per bounce (stacks to 40% total, 30s) — best Havoc buffer at S2
  • S3: CRIT Rate +10%, CRIT DMG +30% on Intro | S4: Real Fantasy DMG +60%
  • S5: Liberation +20%, Heavy ATK +80% | S6: Post-Liberation → DEF ignore 60% + extended bounce loops

Notes

Notes

  • Best grouping character in the game: Skill tornado + Magic Box = unmatched AoE control.
  • Competes with Sanhua (free). Roccia's buffs are slightly higher in total and she does more damage, but longer rotation + 5★ limited.
  • At S2: becomes arguably best Havoc buffer in the game. 40% team Havoc DMG just from bouncing.
  • CRIT Rate ≥70% is a hard requirement for max Liberation ATK buff — don't neglect this threshold.
  • Pero (the pet) is mentioned in virtually every Roccia guide. It's a major part of her character appeal.

Other

Prydwen page last updated

Patch 2.1 (review), Patch 2.6 (build/calcs), June 9 2026 (profile)

Other

Tier

T3 (both ToA and WW)

Other

Key mechanics

  • Imagination (0–300): Skill (+100), Intro (+100), Basic Attacks (fill remainder)
  • Beyond Imagination: Entered via Skill or Heavy Attack (100+ Imagination). Can cast up to 3 "Real Fantasy" bounces (Heavy ATK DMG type) consuming 100 Imagination each.
  • Liberation: AoE Heavy ATK nuke + flat ATK buff to team (up to 200 ATK at 70%+ CRIT Rate).
  • Magic Box (Inherent Skill 2): After Outro, incoming character's Utility button becomes a mini-tornado pull (14s) — world's best grouping combo with her Skill.

Other

Outro

20% Havoc DMG Amplification + 25% Basic ATK DMG Amplification for 14s

Other

Rotation (S1+)

Intro → Skill: Acrobatic Trick → Real Fantasy P1 → P2 → P3 → Ultimate → Echo (swap cancel) → Outro

Skill

Normal Attack

Pero, Easy
Description

Basic Attack

Perform up to 4 consecutive attacks, dealing Havoc DMG.

Heavy Attack

Consume STA to attack, dealing Havoc DMG. Hitting a target with at least 100 Imagination sends Roccia into mid-air and activates the Beyond Imagination state. The longer you hold the Basic Attack button, the more Imagination Roccia gains. In this state, Roccia can continue to charge the attack even when her STA depletes. Heavy Attack will be automatically cast when you release the Basic Attack button while charging or when Imagination reaches the max limit.

Mid-air Attack

Consume STA to perform a Plunging Attack, dealing Havoc DMG.

Dodge Counter

Use Basic Attack right after a successful Dodge to attack the target, dealing Havoc DMG.

Resonance Skill

Acrobatic Trick
Description

Roccia projects her creativity into reality, pulling in nearby targets and dealing Havoc DMG. She then launches into mid-air and activates the Beyond Imagination state.

Resonance Liberation

Commedia Improvviso!
Description

Roccia's improvised comedy begins! Deal Havoc DMG to the target, considered Heavy Attack DMG. For every 0.1% of Roccia's Crit. Rate over 50%, this skill increases the ATK of all Resonators in the team by 1 points for 30s, up to 200 points.

Forte Circuit

A Prop Master Prepares
Description

Beyond Imagination

- When Roccia is in Beyond Imagination with at least 100 Imagination, press the Basic Attack button to consume 100 Imagination to cast Basic Attack Real Fantasy. - Roccia exits this state when she is not airborne or when switched off the field.

Basic Attack - Real Fantasy

- Perform up to 3 consecutive attacks, dealing Havoc DMG, considered Heavy Attack DMG. When Roccia lands after Stage 1 and Stage 2 attacks with over 100 Imagination, she will launch into mid-air and activate Beyond Imagination.

Imagination

Roccia can hold up to 300 Imagination. - Dealing DMG with Normal Attacks restores Imagination. - Hold Normal Attack to charge the next attack while restoring Imagination. - Casting Resonance Skill Acrobatic Trick restores 100 Imagination. - Casting Intro Skill Pero, Help restores 100 Imagination.

Intro Skill

Pero, Help
Description

Attack the target, dealing Havoc DMG. Use Basic Attack right after casting this skill to cast Basic Attack Stage 4.

Outro Skill

Applause, Please!
Description

The incoming Resonator has their Havoc DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.

Inherent Skill

Immersive Performance
Description

Casting Resonance Skill or Heavy Attack increases Roccia's ATK by 20% for 12s.

Super Attractive Magic Box
Description

After casting Outro Skill, the Utility of the incoming Resonator is replaced with Magic Box.

Magic Box

- Upon use, pull nearby targets toward the Magic Box, dealing 100 points of Havoc DMG. This skill is considered Echo Skill that deals Utility DMG. - The Magic Box lasts for 14s or until the Resonator is switched out.

Skillful Cooking
Description

Has a chance to produce special dishes when cooking.

Tune Break

Tune Break: Gauntlets
Description

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Motion value

Skill level

Pero, Easy Normal Attack

Damage typeScalingKindMV Lv 10
Basic AttackATKDamage73.18%
Basic AttackATKDamage38.14%
Basic AttackATKDamage33.8%
Basic AttackATKDamage101.4%
Basic AttackATKDamage104.19%
Heavy AttackATKDamage168.99%
Basic AttackATKDamage68.9%
Basic AttackATKDamage104.78%
Heavy AttackATKDamage304.18%

Acrobatic Trick Resonance Skill

Damage typeScalingKindMV Lv 10
Resonance SkillATKDamage61.47%

Commedia Improvviso! Resonance Liberation

Damage typeScalingKindMV Lv 10
Heavy AttackATKDamage278.34%
Heavy AttackATKDamage334.01%

Pero, Help Intro Skill

Damage typeScalingKindMV Lv 10
Intro SkillATKDamage168.99%

A Prop Master Prepares Forte Circuit

Damage typeScalingKindMV Lv 10
Heavy AttackATKDamage322.08%
Heavy AttackATKDamage339.97%
Heavy AttackATKDamage357.86%
Heavy AttackATKDamage515.32%
Heavy AttackATKDamage543.95%
Heavy AttackATKDamage572.58%
Heavy AttackATKDamage357.86%
Heavy AttackATKDamage572.58%
Heavy AttackATKDamage509.95%
Heavy AttackATKDamage715.72%
Heavy AttackATKDamage815.92%
Heavy AttackATKDamage1,145.16%

Sequence

  1. S1,When Shadows Engulf the Hull

    Casting Resonance Skill Acrobatic Trick grants 100 additional Imagination and 10 Concerto Energy. Immune to interruptions when casting Basic Attack Real Fantasy

  2. S2,When the Luceanite Gleams

    Casting Basic Attack Real Fantasy grants all Resonators in the team 10% Havoc DMG Bonus for 30s, stacking up to 3 time. Upon reaching the max stacks, it grants all Resonators in the team 10% additional Havoc DMG Bonus for 30s.

  3. S3,When the Heart Sees and Hands Feel

    Casting Intro Skill Pero, Help increases Roccia's Crit. Rate by 10% and Crit. DMG by 30% for 15s.

  4. S4,When Wonders Gather in the Box

    Casting Resonance Skill Acrobatic Trick increases Basic Attack Real Fantasy's DMG Multiplier by 60% for 12s.

  5. S5,When Dreams Are Reborn on Stage

    Increase Resonance Liberation Commedia Improvviso!'s DMG Multiplier by 20% and Heavy Attack's DMG Multiplier by 80%.

  6. S6,When the Golden Wings Fly

    Casting Resonance Liberation Commedia Improvviso! grants the following effects for 12s: - Basic Attack Real Fantasy ignores enemies' DEF by 60%. - When Roccia lands after performing Basic Attack Real Fantasy Stage 3, she is launched into mid-air, activating Beyond Imagination. In this state, Basic Attack becomes Basic Attack Reality Recreation, dealing DMG equal to 100% of Basic Attack Real Fantasy Stage 3 DMG, considered Heavy Attack DMG. Roccia is immune to interruptions while casting Basic Attack Reality Recreation. - When Roccia lands after performing Basic Attack Reality Recreation, she is launched into mid-air, activating Beyond Imagination. Basic Attack Reality Recreation is only available in the Beyond Imagination state.