All resonators

Rebecca

Rebecca

★★★★★ Electro Pistols

Hybrid / Sub-DPS

Source: Prydwen.gg (updated Patch 3.4, profile updated June 2026)

Build

Echo

Echo

Bell-Borne Geochelone | Moonlit Clouds (5pc) [primary — best team DPS]

  • Alternative (personal damage): Reminiscence - Nightmare: Adam Smasher | Shadow of Shattered Dreams (1pc) + 2x 2pc sets
  • Alternative (Lucy team): Hyvatia | Pact of Neonlight Leap (5pc)
  • 4-cost main stat: CRIT DMG or CRIT Rate
  • 3-cost: Electro DMG × 2 (second slot: ATK% acceptable)
  • 1-cost: ATK% × 2

Weapons

Weapons

  • BiS sig: Skull Thrasher (R1) — Basic DMG Bonus + CRIT DMG; highest personal + team ATK buffs (100%)
  • #2: Spectrum Blaster (R1) — ATK + CRIT Rate + Basic DMG Bonus (96.30%)
  • #3: Phasic Homogenizer (R1) — higher personal DMG, lower team DPS trade-off (93.30%)
  • #4–#7: Woodland Aria / The Last Dance / Lux & Umbra / Spectral Trigger (R1) — all ~87–88%, pure stat-sticks
  • Best permanent (team DPS): Static Mist (R1) — ATK buff on Outro for incoming character (86.00%)
  • F2P 4-star (Battle Pass): Solar Flame (R5) — ATK + CRIT Rate (80.60%)
  • F2P no-gacha: Pistols#26 (R5) — ATK buff when undamaged (79.00%)

Stats

Stats (Level 90, S0)

  • HP: 16000+
  • DEF: 1150+
  • ATK: 2000–2300+
  • ER: 117–118%+ (suitable for all Rebecca teams)
  • CRIT Rate: 65–80%+
  • CRIT DMG: 210–280%+ (before Huntress mode passive +30% CRIT DMG)
  • Electro DMG Bonus: 30–60%+

Forte

Forte priority

Forte Circuit > Res. Liberation > Basic Attack > Intro Skill > Res. Skill

  • Basic, Intro, and Skill can be kept lower to save resources at minimal damage loss

Substats

Substats

Energy Regen (until satisfied) > CRIT Rate = CRIT DMG > Basic DMG% > ATK% > ATK

Teams

Teams

  • Best: Lucy + Rebecca + Mornye + Shorekeeper / Verina
  • Phoebe: Phoebe + Rebecca + Rover (Spectro)
  • Heavy Attack DPS: Augusta / Jiyan / Galbrena + Rebecca + Shorekeeper / Mornye / Verina

Rotation

Rotation

  • Opener: Intro: Huntress → Basic: Guts 1 → 2 → 3 → Skill (switch to Huntress) → Basic: Huntress 1 → 2 (cancel via Heavy) → Forte Heavy: Huntress (cancel via Ultimate) → Ultimate → BOOM! Fireworks (auto-cast, Swap) → Outro
  • Loop: Intro: Huntress → Basic: Guts 1 → 2 → 3 → Skill (switch to Huntress) → Forte Heavy: Huntress (cancel via Ultimate) → Ultimate → BOOM! Fireworks (auto-cast, Swap) → Outro
  • Opener builds +10 Concerto carry-over into Loop, enabling BOOM! Fireworks swap-cancel on all subsequent rotations (saves 1.43s per rotation after Opener)

Sequence priority

Sequences

  • S1: +50% Basic/Tactical Dodge DMG; STA restore on Dodge; BOOM! Fireworks interruption immunity — High value
  • S2: +20% All-Attribute DMG Bonus for entire team on Intro/Liberation (30s) + 15% All DMG Amplification when Hack-Shifting applied — Very high value (strong team buff)
  • S3: +60% Liberation + BOOM! Fireworks DMG; +30% explosion range; Intro grants 120 Hot Hand — Very high value
  • S4: +60% Stat Bonus increase from A Girl Gets What She Wants! — High value
  • S5: +20% Basic Attack DMG Bonus for 8s on Hack-Shifting — Medium value
  • S6: +40% Basic Attack DMG Bonus from all sources; +900% ATK extra DMG on Forte Heavies; death prevention mechanic — Extremely high value

Notes

Notes

  • Free character (story progression reward).
  • Functionally a "second Mortefi" — stronger in most Heavy Attack teams.
  • Outro total buff: 15% All DMG Amplification + turret + up to 35% Heavy ATK DMG Amplification (50% total for Heavy Attackers who stay on field).
  • Lucy auto-receives max Overlimit stacks from Rebecca's Outro turret instantly — special synergy.
  • Hack mechanic (variant of Tune Rupture) enhances Tune Break damage with Mornye in team.
  • Both Huntress (+30% CRIT DMG) and Guts (+15% DEF Ignore) activate simultaneously via A Girl Gets What She Wants! (Hot Hand mechanic on Intro).
  • Static Mist is best permanent weapon when prioritizing team DPS.
  • Rotation is ~7s+ — longer than average Hybrid, compensated by high personal damage output.
  • In Whimpering Wastes, Shorekeeper may edge out Mornye (Off-Tune rarely built multiple times on same enemy).
  • Tier 1 Hybrid in Tower of Adversity (Patch 3.4).

Skill

Normal Attack

Mix-'n'-Match
Description

Basic Attack - Huntress

Perform up to 3 consecutive attacks, dealing Electro DMG.

Heavy Attack - Huntress

Hold Normal Attack to continuously fire at enemies at the cost of STA, dealing Electro DMG, considered Basic Attack DMG. - Hold and then release Normal Attack while Rebecca is not casting Tactical Dodge - Huntress to cast Heavy Attack - Eat Lead!: Huntress

Heavy Attack - Eat Lead!: Huntress

Deal Electro DMG.

Comin' in Hot! - Huntress

Somersault in mid-air and land. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA.

Mid-air Plunging Attack - Huntress

Consume STA to perform a Plunging Attack, dealing Electro DMG.

Dodge Counter - Huntress

Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG.

Tactical Dodge - Huntress

Press Dodge to attack the target while dodging, dealing Electro DMG. Can be cast during the following actions (while on the ground): - Performing Basic Attack - Huntress. - Performing Heavy Attack - Huntress. - Performing Heavy Attack - Eat Lead!: Huntress - Casting Comin' in Hot! - Huntress. - Casting Tactical Dodge - Huntress. - Casting Resonance Skill. - Casting Intro Skill. Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Huntress. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA.

Basic Attack - Guts

Perform up to 3 consecutive attacks, dealing Electro DMG. Casting Tactical Dodge - Guts does not reset Basic Attack - Huntress's attack cycle within a certain time.

Heavy Attack - Guts

Consume STA and attack the target, dealing Electro DMG.

Mid-air Plunging Attack - Guts

Consume STA to perform a Plunging Attack, dealing Electro DMG.

Dodge Counter - Guts

Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG.

Tactical Dodge - Guts

Press Dodge and attack the target while dodging, dealing Electro DMG. Can be cast during the following actions (while on the ground): - Performing Basic Attack - Guts. - Casting Tactical Dodge - Guts. - Casting Resonance Skill. - Casting Intro Skill. Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Guts.

Resonance Skill

Tactical Tweaks
Description

Resonance Skill - It's Big Boomin' Time!

Press Resonance Skill when in the Huntress mode to close the distance and spray lead at enemies, then switch to the Guts mode to blast the target, dealing Electro DMG.

Resonance Skill - Come 'n' Get Me!

Press Resonance Skill when in the Guts mode to spray lead at the enemy, then use recoil from shooting the ground to close the distance and switch to Huntress mode to continue the barrage, dealing Electro DMG. Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

Resonance Liberation

Party 'til Dawn!
Description

Switching to Mk. 31 HMG mode generates a field of Stagnation for 9.5s, in which: Rebecca fires the Mk. 31 HMG automatically, dealing Electro DMG, considered Basic Attack DMG, while accumulating Overload. Press or hold Normal Attack or press Resonance Liberation at intervals after Rebecca starts firing to enhance her Mk. 31 HMG's firepower and accumulate Overload faster. This effect can be triggered up to 2 times. - The machine gun will only auto-lock onto the enemy closest to the crosshair in the aim down sight. - Rebecca is immobile when firing the Mk. 31 HMG and gains 50% DMG Reduction and Immunity to Interrruption.

Overload

Rebecca can hold up to 90 points of Overload. Hitting targets with the standard firepower Mk. 31 HMG grants 2 points. Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points. Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points.

BOOM! Fireworks!

After Mk. 31 HMG mode ends or when Overload is maxed, BOOM! Fireworks! is automatically cast, dealing Electro DMG. Casting BOOM! Fireworks! ends Mk. 31 HMG. - Hold Resonance Liberation while in Mk. 31 HMG mode to immediatly cast BOOM! Fireworks!. - Leaving the Mk. 31 HMG mode removes all Overload.

Forte Circuit

Gloves Are Comin' Off!
Description

Switch Gears!

Upon casting Resonance Skill or Intro Skill, Rebecca can freely switch between the Huntress and Guts modes. - The Huntress mode increases Rebecca's Crit. DMG by 30%. - The Guts mode allows Rebecca to ignore 15% of the target's DEF. By default, Rebecca starts in the Huntress mode.

Hack - Shifting

Rebecca inflicts Hack - Shifting upon dealing damage to the targets through the following skills. The same skill can trigger this effect once every 3s: Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Heavy Attack - Rat-tat-tat!: Huntress, Heavy Attack - Bang-bang-bang!: Guts, and Resonance Liberation - BOOM! Fireworks!.

Hack Response - Meltdown

Deal Electro DMG to all targets affected by Hack - Interfered within the range, considered Hack DMG.

Heavy Attack - Rat-tat-tat!: Huntress

At 120 points of Fervor, Heavy Attack - Huntress is replaced with Heavy Attack - Rat-tat-tat!: Huntress. Hold Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG. During Heavy Attack - Huntress, if Fervor is at 120 points and Rebecca is not in the action of Tactical Dodge - Huntress, release Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress.

Heavy Attack - Bang-bang-bang!: Guts

At 120 points of Fervor, Heavy Attack - Guts is replaced with Heavy Attack - Bang-bang-bang!: Guts. Hold Normal Attack to cast Heavy Attack - Bang-bang-bang!: Guts, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG.

Fervor

Rebecca can hold up to 120 points of Fervor. Normal Attacks restore Fervor upon damaging the target. Resonance Skill restores Fervor upon damaging the target. When A Girl Gets What She Wants! is gained by casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Rebecca restores 50 points of Fervor.

Hot Hand

Rebecca can hold up to 120 points of Hot Hand. Regenerates over time at a rate of 10 points per second. Casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts restores 40 points.

A Girl Gets What She Wants!

At 120 points of Hot Hand, casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Resonance Skill - It's Big Boomin' Time!, or Resonance Skill - Come 'n' Get Me! grants the following effects for 12s: Rebecca simultaneously gains the Stat Bonuses of both the Huntress and Guts modes, regardless of which mode she's currently in. Hot Hand cannot be restored during this period and is consumed by 10 points per second.

Intro Skill

My Turn!
Description

Yo, It's Big Boomin' Time!

When in the Huntress mode, upon casting Intro Skill, Rebecca approaches the enemy and sprays lead with Huntress, then switches to the Guts mode to blast the target, dealing Electro DMG.

Hey, Leadhead, Come 'n' Get Me!

When in the Guts mode, upon casting Intro Skill, Rebecca approaches the enemy using the recoil of Guts from shooting the ground and switches to the Huntress mode to spray lead at the enemy, dealing Electro DMG. Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

Outro Skill

Preem Choom
Description

Summon a turret that continuously attacks enemies for 14s, dealing 2.5% Electro DMG each hit. The incoming Resonator gains Edgerunner Bonds, granting 15% All DMG Amplification for 14s. Resonators with Edgerunner Bonds gain 1 stacks of Overlimit every 0.2s, each stack granting 0.5% Heavy Attack DMG Amplification, up to 35% (Lucy automatically receives max stacks when her Edgerunner Bonds is active). Switching to another Resonator ends Edgerunner Bonds and Overlimit early. Lucy can enhance the turret, increasing its DMG Multiplier by 250%, but its on-field duration will be lowered to 4s.

Inherent Skill

Tag, You're It!
Description

ATK is increased by 10% for 12s when A Girl Gets What She Wants! is triggered, or when Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts is cast, stacking up to 2 times. When a Resonator in the team inflicts Hack - Shifting, their Tune Break Boost is increased by 30 for 30s.

Left an Opening!
Description

Heavy Attack - Rat-tat-tat!: Huntress and Heavy Attack - Bang-bang-bang!: Guts gain increased resistance to interruption. When Rebecca casts Resonance Liberation - Party 'til Dawn!, the ATK of all nearby Resonators in the team is increased by 20% for 30s.

Skillful Cooking
Description

Has a chance to produce special dishes when cooking.

Tune Break

Hack - Meltdown
Description

When the target's Off-Tune Level is full, Rebecca can cast Tune Break on the target.

Rebecca can inflict Hack - Shifting and respond to Hack - Interfered on targets. Responding to Hack - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts the Hack - Interfered, Rebecca triggers Hack - Meltdown on the target. Each target can be damaged by this skill up to once every 8s.

Motion value

Skill level

Mix-'n'-Match Normal Attack

Damage typeScalingKindMV Lv 10
Basic AttackATKDamage36.76%
Basic AttackATKDamage36.76%
Basic AttackATKDamage19.13%
Basic AttackATKDamage19.13%
Basic AttackATKDamage109.85%
Basic AttackATKDamage16.9%
Basic AttackATKDamage16.9%
Basic AttackATKDamage136.04%
Basic AttackATKDamage25.35%
Basic AttackATKDamage61.69%
Basic AttackATKDamage61.69%
Basic AttackATKDamage84.5%
Basic AttackATKDamage33.77%
Basic AttackATKDamage33.77%
Basic AttackATKDamage157.57%
Heavy AttackATKDamage202.79%
Basic AttackATKDamage104.78%
Basic AttackATKDamage55.14%
Basic AttackATKDamage55.14%
Basic AttackATKDamage28.7%
Basic AttackATKDamage28.7%
Basic AttackATKDamage164.77%
Basic AttackATKDamage25.35%
Basic AttackATKDamage25.35%
Basic AttackATKDamage92.53%
Basic AttackATKDamage92.53%
Basic AttackATKDamage126.75%
Basic AttackATKDamage50.65%
Basic AttackATKDamage50.65%
Basic AttackATKDamage236.35%
Heavy AttackATKDamage60.84%
Heavy AttackATKDamage60.84%
Basic AttackATKDamage101.4%
Basic AttackATKDamage148.71%
Basic AttackATKDamage211.24%
Basic AttackATKDamage258.56%
Basic AttackATKDamage152.09%
Basic AttackATKDamage223.07%
Basic AttackATKDamage316.86%
Basic AttackATKDamage387.83%

Tactical Tweaks Resonance Skill

Damage typeScalingKindMV Lv 10
Resonance SkillATKDamage23.66%
Resonance SkillATKDamage4.74%
Resonance SkillATKDamage23.66%
Resonance SkillATKDamage23.66%
Resonance SkillATKDamage137.22%
Resonance SkillATKDamage11.83%
Resonance SkillATKDamage11.83%
Resonance SkillATKDamage23.66%
Resonance SkillATKDamage23.66%
Resonance SkillATKDamage23.66%
Resonance SkillATKDamage23.66%
Resonance SkillATKDamage35.49%
Resonance SkillATKDamage35.49%
Resonance SkillATKDamage35.49%
Resonance SkillATKDamage35.49%

Party 'til Dawn! Resonance Liberation

Damage typeScalingKindMV Lv 10
Basic AttackATKDamage24.3%
Basic AttackATKDamage48.6%
Basic AttackATKDamage72.9%
Basic AttackATKDamage63.62%
Basic AttackATKDamage572.58%
Basic AttackATKDamage38.88%
Basic AttackATKDamage77.76%
Basic AttackATKDamage116.64%
Basic AttackATKDamage101.8%
Basic AttackATKDamage916.12%

My Turn! Intro Skill

Damage typeScalingKindMV Lv 10
Intro SkillATKDamage10.14%
Intro SkillATKDamage30.42%
Intro SkillATKDamage40.56%
Intro SkillATKDamage40.56%
Intro SkillATKDamage40.56%
Intro SkillATKDamage40.56%
Intro SkillATKDamage27.04%
Intro SkillATKDamage27.04%
Intro SkillATKDamage27.04%
Intro SkillATKDamage27.04%
Intro SkillATKDamage27.04%
Intro SkillATKDamage27.04%
Intro SkillATKDamage40.56%
Intro SkillATKDamage67.6%

Gloves Are Comin' Off! Forte Circuit

Damage typeScalingKindMV Lv 10
Basic AttackATKDamage19.89%
Basic AttackATKDamage19.89%
Basic AttackATKDamage19.89%
Basic AttackATKDamage318.1%
Basic AttackATKDamage19.89%
Basic AttackATKDamage278.34%
ATKDamage2,358.89%

Sequence

  1. S1,Try Not to Get in the Way!

    The DMG Multipliers of the following skills are increased by 50%: - Basic Attack - Huntress, Heavy Attack - Huntress, Tactical Dodge - Huntress, and Dodge Counter - Huntress - Basic Attack - Guts, Tactical Dodge - Guts, Dodge Counter - Guts. When A Girl Gets What She Wants! is triggered, Rebecca gains 3 additional stack of Street Smarts for 12s. Upon performing Tactical Dodge - Huntress or Tactical Dodge - Guts, if Rebecca has sufficient Street Smarts stacks, 1 stack will be consumed to restore 20 STA. Resonance Liberation BOOM! Fireworks! is immune to interruption.

  2. S2,Oh, Hey Choom!

    Casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, or Resonance Liberation - Party 'til Dawn! grants 20% All-Attribute DMG Bonus for all Resonators in the team for 30s. When Resonators in the team inflict Hack - Shifting, they gain 15% All DMG Amplification for 30s. Hot Hand regenerates twice as fast when Rebecca is out of combat.

  3. S3,Don't Sweat Your Six!

    Rebecca's Resonance Liberation - Party 'til Dawn!, and Resonance Liberation - BOOM! Fireworks! gain 60% DMG Multiplier increase. Rebecca's Resonance Liberation - Party 'til Dawn! gains 30% more explosion range. Casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me! grants 120 points of Hot Hand.

  4. S4,Got Ya Covered!

    Rebecca gains an additional 60% Stat Bonus increase from the A Girl Gets What She Wants! effect.

  5. S5,Dreamin' on the Edge

    Rebecca gains 20% Basic Attack DMG Bonus for 8s when she inflicts Hack - Shifting.

  6. S6,Maybe, Just Maybe...

    Rebecca's Basic Attack DMG Bonus from every source is increased by 40%. During Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts, Rebecca deals an additional instance of Electro DMG equal to 900% of her ATK, considered Basic Attack DMG. Rebecca recovers an additional 20 points of Hot Hand when she is casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts. When Rebecca takes a fatal blow, she does not fall to the damage and instead restores fixed 2077 HP for 5 times immediately. This effect is triggered once every 10 min. When Rebecca stays out of combat for more than 4s, she restores 120 point of Fervor. This effect is triggered once every 4s.