All resonators

Mortefi

Mortefi

★★★★ Fusion Pistols

Hybrid Sub-DPS / Support

Source: Prydwen.gg / Game8.co / Wutheringlab (cross-referenced)

Build

Echo

Echo

Impermanence Heron (swap-cancel just before Outro) | Moonlit Clouds (5pc)

  • Moonlit Clouds 5pc: 10% ER + 22.5% ATK to next char on Outro
  • Alt set: Empyrean Anthem (5pc) — only better than Moonlit Clouds with 9–10 CRIT substats + 5-star weapon
  • Alt main echo for Empyrean Anthem: Hecate (40% Coordinated ATK DMG in main slot)
  • 4-cost main stat: CRIT Rate (or CRIT DMG)
  • 3-cost: Fusion DMG × 2
  • 1-cost: ATK% × 2

Weapons

Weapons

  • BiS: The Last Dance R1 (ATK 500, CRIT DMG 72%) — best for personal + hybrid damage (106%)
  • Standard: Static Mist R1 (ATK 587, CRIT Rate 24.3%) — CRIT + ER + ATK buff to next char; used in calculations (100%)
  • F2P: Relativistic Jet R5 (ATK 462, ATK% 18.2%) — removes most ER requirements (84%)
  • F2P alt: Novaburst R5 (ATK 412, ATK% 30.3%) — requires 3 initial dodges (84%)

Stats

Stats

ATK 1900–2200+, ER 115–130% (S2: ~120%; Augusta team: ~113%), CR 60–80%, CD 215–260%+, Fusion DMG 40–70%+

Forte

Forte priority

Res. Liberation > Forte Circuit > Basic Attack > Res. Skill > Intro Skill

Substats

Substats

ER (until breakpoint) >= CRIT Rate = CRIT DMG > ATK% > Flat ATK

Teams

Teams

  • Best Team: Augusta + Mortefi + Shorekeeper / Verina
  • Galbrena Mono Fusion: Galbrena + Mortefi + Lupa
  • Jiyan Team: Jiyan + Mortefi + Shorekeeper / Verina
  • Phoebe Team: Phoebe + Mortefi + Spectro Rover (Rejuvenating Glow)
  • Zani Team: Zani + Mortefi + Spectro Rover (Rejuvenating Glow)

Rotation

Rotation

1. Intro 2. Skill: Passionate Variation (unlocks extra Annoyance per Basic for 5s) 3. Skill: Fury Fugue (Forte — fire immediately after Passionate Variation) 4. Basic P1–P4 (within 5s window for bonus Annoyance) 5. Skill: Fury Fugue (second Forte — no CD) 6. Ultimate: Violent Finale (apply Burning Rhapsody — use when ~20 Concerto from cap) 7. Echo: Impermanence Heron (Swap-Cancel immediately) 8. Outro

  • Burning Rhapsody fires Marcato on ally Basic hits (×1) and Heavy hits (×2) for next character on field.
  • Always pair Outro with the start of a Heavy ATK DPS's burst window for maximum value.

Sequence priority

Sequences

  • S1: Coordinated ATK on ally Resonance Skill (2 Marcatos) — solid damage boost (~5%)
  • S2: Echo Skill +10 Resonance Energy (1/20s) — ER QoL
  • S3: Marcato CRIT DMG +30% during Burning Rhapsody — ~9.5% dmg gain
  • S4: Burning Rhapsody duration +7s — extends buff window significantly; S3+S4 together ~52% team dmg increase
  • S5: Skill/Fury Fugue fire 4 extra Marcatos at 50% dmg — personal damage
  • S6: Ult grants team 20% ATK for 20s — strong team-wide buff
  • Priority: S3 → S4 (largest jump at S3+S4 combined) > S6 > S1

Notes

Notes

  • Outro: 38% Heavy ATK DMG Amplify for 14s — defining value; tailor-made for Augusta, Galbrena, Jiyan.
  • Moonlit Clouds + Impermanence Heron stacks 22.5% ATK + 12% DMG onto Outro target — triple buff layer.
  • S0 fully functional and excellent. S3+S4 represent a dramatic tier upgrade.
  • Ultimate CD is 20s vs 10s buff duration — plan rotation carefully; buff the main DPS's burst on every other rotation if needed.

Skill

Normal Attack

Impromptu Show
Description

Basic Attack

Mortefi uses his dual pistols and flames to perform up to 4 consecutive shots, dealing Fusion DMG.

Heavy Attack

Mortefi enters the aiming state for a more powerful shot. The aimed shot fired after charging finishes deals Fusion DMG.

Mid-air Attack

Mortefi consumes STA to perform consecutive shots at the target in mid-air, dealing Fusion DMG.

Dodge Counter

Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.

Resonance Skill

Passionate Variation
Description

Launch a flashing lightning of flames forward, dealing Fusion DMG.

Resonance Liberation

Violent Finale
Description

Deal Fusion DMG, and apply Burning Rhapsody to all characters on the team.

Burning Rhapsody

When the active character's Basic Attack hits the target, Mortefi launches a Coordinated Attack, firing 1 Marcato. When the active character's Heavy Attack hits the target, Mortefi launches a Coordinated Attack, firing 2 Marcato. Mortefi can launch one Coordinated Attack every 0.35s.

Marcato

Deals Fusion DMG.

Forte Circuit

Fury Fugue
Description

Resonance Skill: Fury Fugue

When Mortefi's Annoyance reaches 100, his Resonance Skill is replaced with Fury Fugue. When casting Fury Fugue, Mortefi consumes all Annoyance to unleash high-speed flame lightning, dealing Fusion DMG, considered as Resonance Skill DMG.

Annoyance

Mortefi can hold up to 100 Annoyance and can restore Annoyance in the following ways: - When Normal Attack Impromptu Show hits the target - When Intro Skill Dissonance hits the target - When Resonance Skill Passionate Variation hits the target - Within 5s after casting Passionate Variation, Normal Attack Impromptu Show that hits the target restores Annoyance additionally.

Intro Skill

Dissonance
Description

Attack the target, dealing Fusion DMG.

Outro Skill

Rage Transposition
Description

The incoming Resonator gains 38% Heavy Attack DMG Amplification for 14s or until they are switched out.

Inherent Skill

Harmonic Control
Description

After casting Resonance Skill Passionate Variation, the damage of Resonance Skill Fury Fugue is increased by 25% for 8s.

Rhythmic Vibrato
Description

During Resonance Liberation Burning Rhapsody, each hit of Resonance Liberation Marcato will increase the DMG of the next Resonance Liberation Marcato by 1.5%, which can be triggered once every 0.35s, stacking up to 50 times. The effect will be reset after Resonance Liberation Burning Rhapsody ends.

Skillful Cooking
Description

Has a chance to produce special dishes when cooking.

Tune Break

Tune Break: Pistols
Description

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Motion value

Skill level

Impromptu Show Normal Attack

Damage typeScalingKindMV Lv 10
Basic AttackATKDamage48.3%
Basic AttackATKDamage40.78%
Basic AttackATKDamage40.78%
Basic AttackATKDamage107.3%
Basic AttackATKDamage21.02%
Basic AttackATKDamage21.02%
Basic AttackATKDamage21.02%
Basic AttackATKDamage21.02%
Basic AttackATKDamage126.93%
Basic AttackATKDamage23.25%
Basic AttackATKDamage23.25%
Heavy AttackATKDamage97.7%
Heavy AttackATKDamage167.01%
Basic AttackATKDamage194.98%

Passionate Variation Resonance Skill

Damage typeScalingKindMV Lv 10
Resonance SkillATKDamage208.76%

Violent Finale Resonance Liberation

Damage typeScalingKindMV Lv 10
Resonance LiberationATKDamage159.05%
Resonance LiberationATKDamage31.81%

Dissonance Intro Skill

Damage typeScalingKindMV Lv 10
Intro SkillATKDamage168.99%

Fury Fugue Forte Circuit

Damage typeScalingKindMV Lv 10
Resonance SkillATKDamage326.05%

Sequence

  1. S1,Solitary Etude

    During Resonance Liberation Burning Rhapsody, Mortefi launches Coordinated Attacks when the on-field character performs their Resonance Skills, firing 2 Resonance Liberation's Marcato hits, dealing Fusion DMG.

  2. S2,Hypocritical Hymn

    After using the Echo Skill, Mortefi restores an additional 10 Resonance Energy. This can be triggered once every 20 second.

  3. S3,Flaming Recitativo

    During Resonance Liberation Burning Rhapsody, the Crit. DMG of Resonance Liberation's Marcato is increased by 30%.

  4. S4,Cathartic Waltz

    The duration of Resonance Liberation Burning Rhapsody is extended by 7s.

  5. S5,Funerary Quartet

    When Resonance Skill Passionate Variation or Resonance Skill Fury Fugue hits a target, Coordinated Attacks will be triggered to fire 4 Resonance Liberation's Marcato hit(s), dealing Fusion Damage. DMG of Resonance Liberation's Marcato fired in this way is reduced by 50%.

  6. S6,Apoplectic Instrumental

    When Resonance Liberation Violent Finale is cast, ATK of all team members is increased by 20% for 20s.