Mornye
Support / Healer
Source: Prydwen.gg (cross-referenced)
Build
Echo
Echo
Reactor Husk (10% ER in main slot; Transform — swap-cancel before Outro) | Halo of Starry Radiance (5pc)
- Halo of Starry Radiance 5pc: permanent 25% ATK buff to team (best support set overall)
- Alt set: Rejuvenating Glow (5pc) — 15% ATK team buff; use Fallacy of No Return as main echo
- 4-cost main stat: DEF% > Healing Bonus
- 3-cost: Energy Regen × 2 (or ER + Fusion DMG if using Signature)
- 1-cost: DEF% × 2
Weapons
Weapons
- BiS: Starfield Calibrator R1 (Mornye's Signature Broadblade — massive ER, DEF, Base ATK; +20% team CRIT DMG permanently + Concerto speed bonus)
- F2P best: Discord R5 (Broadblade 4-star — ER + Concerto boost; enables fast rotations; recommended)
- F2P budget: Broadblade#41 R5 (craftable — barely meets ER requirement; extends rotation, no Concerto bonus)
Stats
Stats
DEF 3000+, ER 240% (in gear/weapons, before passives — total target is 260% with passives included), HP 15000+, CR ~20%+ (for personal Ult damage), CD 220%+
- Minor Fortes: Healing Bonus +10%, DEF% +11%
- 10% ER from passive (Blueprint skill) + 10% ER from Main Echo = 20% free; need 240% more in gear
Forte
Forte priority (Healing focus)
Res. Liberation > Forte Circuit > Res. Skill > Basic Attack > Intro Skill
Substats
Substats
ER (until 260% total) >>> Liberation DMG% > CRIT DMG > DEF% > CRIT Rate (to 20%) > ATK% > DEF > ATK
Teams
Teams
- Lynae + Mornye Core: Any DPS + Lynae + Mornye (universal; best for Liberation damage DPS)
- Luuk Best Team: Luuk Herssen + Denia + Mornye
- Mono Fusion: Any Fusion DPS (Encore/Aemeath/Galbrena/Brant) + Lupa + Mornye
- Holograms: Any team — Mornye's 3x oneshot resist is unique and critical here
Rotation
Rotation (Loop — Intro available)
1. Intro (immediately enters Wide Field Observation Mode — skips need to build Rest Mass Energy) 2. Basic: Wide Field 1 3. Basic: Wide Field 2 4. Basic: Wide Field 3 (cancel animation on hit via Skill) 5. Skill: Distributed Array 6. Heavy: Inversion (places Observation Marker; cancel endlag via Ultimate) 7. Ultimate (upgrades Syntony Field → High Syntony Field; +20% DEF team buff) 8. Echo: Reactor Husk (swap-cancel) 9. Outro (25% All DMG Amplify to team for 30s — near-permanent)
- Opener (first rotation): Build 3x Basic → Heavy: Geopotential Shift to enter Wide Field mode manually
- CANNOT quickswap after entering Wide Field Observation Mode — switching immediately ends the state
Sequence priority
Sequences
- S1: Interfered Marker now applies universally (no longer requires Tune Rupture/Strain); permanent uptime; immunity to interruption — transforms her from niche to broadly universal; HIGH VALUE
- S2: Team CRIT DMG increase vs Interfered Marker targets (up to 32%) + more Off-Tune buildup — medium value
- S3: Speeds up rotation (saves Wide Field Basics at S3+); Concerto generation — moderate rotation QoL
- S4: Healing increase — low value (already excellent healer)
- S5/S6: Personal damage only — very low value for Support
- Priority: S1 by a wide margin; S0 is great in Tune Rupture/Strain teams and Mono Fusion; S1 makes her generalist
Notes
Notes
- T0 Support (Tower of Adversity). Best Holograms Support in the game — 3x oneshot resist + 1x death resist is unique.
- At S0 without Lynae or Lupa: roughly equivalent to Verina; Shorekeeper still better for pure generalist use.
- S1 is the investment threshold that unlocks her full potential — worth pulling for.
- 260% total ER is mandatory — maximizes Ult's CRIT bonuses, Interfered Marker DMG boost, and Syntony Field effects. Do not skip.
- Discord R5 is more than sufficient — Signature is quality-of-life / marginal output; safely skippable.
Skill
Normal Attack
Description
Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.
Basic Attack - Wide Field Observation Mode
While in Wide Field Observation Mode, Basic Attack is replaced with Basic Attack - Wide Field Observation Mode. Perform up to 3 consecutive attacks, dealing Fusion DMG.
Mid-air Attack
Consume STA to perform Mid-air Plunging Attack, dealing Fusion DMG. Press Normal Attack within a certain time afterward to cast Basic Attack Stage 3.
Dodge Counter
Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG. Press Normal Attack shortly after performing this attack to perform Basic Attack Stage 2.
Dodge Counter - Wide Field Observation Mode
While in Wide Field Observation Mode, Dodge Counter is replaced with Dodge Counter - Wide Field Observation Mode. Press Normal Attack right after a successful Dodge to counterattack and deal Fusion DMG. Within a certain time afterward, press Normal Attack to cast Basic Attack - Wide Field Observation Mode Stage 3.
Resonance Skill
Description
Expectation Error
Heal all nearby Resonators in the team and enter the Parry state, during which DMG taken is reduced by 100% for a time. Switching to another Resonator ends this state immediately. If attacked while in the Parry state, exit the state and cast Resonance Skill - Optimal Solution. If not attacked while in the Parry state, press Normal Attack to exit the state and cast Basic Attack Stage 2.
Optimal Solution
Stagnate nearby targets and deal Fusion DMG, reducing the cooldown of Resonance Skill - Expectation Error by 2s. Switching to another Resonator ends the Stagnation effect early.
Distributed Array
While in Wide Field Observation Mode, Resonance Skill is replaced with Resonance Skill - Distributed Array. Heal all nearby Resonators in the team and summon Hover Cannons to strike the target, dealing Fusion DMG.
Resonance Liberation
Description
Attack the targets within the effective range, dealing Fusion DMG. For every 1% of Mornye's Energy Regen exceeding 100%, this skill gains an additional 0.5% Crit. Rate (up to 80%) and 1% Crit. DMG (up to 160%). When casting this skill, if a Syntony Field is present, remove it and generate a High Syntony Field. Can be performed in mid-air.
High Syntony Field
- High Syntony Field lasts for 25s. - Increases the DEF of all nearby Resonators in the team within the High Syntony Field by 20%. - Inherits the Syntony Field's boost to resistance to interruption and Off-Tune Buildup Rate. - Inherits the Syntony Field's healing effect and increases the Healing Multiplier by 40%.
Forte Circuit
Description
Baseline Mode
While in her default Baseline Mode, Mornye gains Rest Mass Energy.
Heavy Attack - Geopotential Shift
When Rest Mass Energy reaches 100 points, Heavy Attack is replaced with Heavy Attack - Geopotential Shift. Cast Heavy Attack - Geopotential Shift to deal Fusion DMG, considered Heavy Attack DMG. Afterward, Mornye jumps into mid-air, consumes all Rest Mass Energy and enters Wide Field Observation Mode.
Wide Field Observation Mode
Wide Field Observation Mode lasts for 30s. - Upon entering Wide Field Observation Mode, Mornye generates a Syntony Field. - While in Wide Field Observation Mode, Mornye gains Relative Momentum. - If Relative Momentum is below 100 when holding Normal Attack, perform Basic Attack - Wide Field Observation Mode Stage 1 to 3 in sequence. If Relative Momentum reaches 100 during this time, cast Heavy Attack - Inversion instead. - While moving, Mornye continuously consumes STA. STA cannot be recovered while in Wide Field Observation Mode. - When Dodging with directional input, Mornye starts to fly at speed, which lasts for up to 10s or until STA is depleted or until the Wide Field Observation Mode ends. - When Mornye is hit or launched into mid-air, press Dodge to immediately recover from the attack, which is considered a successful Dodge. This effect can be triggered up to 3 times, which resets when Wide Field Observation Mode ends. - Press Jump and Mornye will slowly descend. Before she lands, Basic Attack - Wide Field Observation Mode, Resonance Skill - Distributed Array, and Heavy Attack - Inversion are unavailable. If Jump is pressed when Mornye runs out of STA, she will exit the Wide Field Observation Mode. She will leave the Wide Field Observation Mode also when she Dodges, Jumps, or performs Mid-air Attacks. Additionally, performing environmental interactions, using Utilities, or switching to another Resonator ends Wide Field Observation Mode. The state also ends when Mornye is no longer airborne.
Syntony Field
- Syntony Field lasts for 25s. - When the Syntony Field is generated, deal Fusion DMG, considered Resonance Liberation DMG. - Continuously restores HP for nearby active Resonators in the team within the Syntony Field, triggered once every 3s. - Increases the Off-Tune Buildup Rate of all nearby Resonators in the team within the Syntony Field by 50%. - Enhances the resistance to interruption of nearby active Resonators in the team within the Syntony Field.
Heavy Attack - Inversion
- When Relative Momentum reaches 100 points, Heavy Attack is replaced with Heavy Attack - Inversion. - Consume all Relative Momentum to cast Heavy Attack - Inversion, dealing Fusion DMG, considered Heavy Attack DMG. - Heavy Attack - Inversion inflicts Observation Marker upon the target on hit for 30s.
Observation Marker
When a Resonator in the team deals Tune Break DMG to a target inflicted with Observation Marker, Mornye inflicts an Interfered Marker on the target for 8s.
Interfered Marker
Targets affected by Tune Rupture - Interfered or Tune Strain - Interfered take increased DMG from all nearby Resonators in the team. For every 1% of Mornye's Energy Regen exceeding 100%, their DMG is increased by 0.25%, up to 40%.
Visual Field
When a Resonator in the team defeats a target inflicted with Observation Marker or Interfered Marker, Mornye gains Visual Field for 3s. While in this state, Mornye inflicts Observation Marker on the target hit whenever any Resonator in the team deals damage.
Tune Rupture Response - Particle Jet
Mornye deals one instance of Fusion DMG to targets in the Tune Rupture - Interfered state within range, considered Tune Rupture DMG.
Rest Mass Energy
Mornye can hold up to 100 points of Rest Mass Energy. While in Baseline Mode, she gains Rest Mass Energy when performing Basic Attack, Heavy Attack, Dodge Counter, or when Resonance Skill - Optimal Solution hits a target.
Relative Momentum
Mornye can hold up to 100 points of Relative Momentum. While in Wide Field Observation Mode, she gains Relative Momentum when Basic Attack - Wide Field Observation Mode, Dodge Counter - Wide Field Observation Mode or Resonance Skill - Distributed Array hits the target. Mornye cannot gain Relative Momentum during Heavy Attack - Inversion.
Intro Skill
Description
Attack the target to deal Fusion DMG, then jump into mid-air, clearing all Rest Mass Energy and entering Wide Field Observation Mode.
Outro Skill
Description
Resonators in the team gain 25% All DMG Amplification for 30s.
Inherent Skill
Description
Mornye's Energy Regen is increased by 10%. Casting Intro Skill - Convergence restores 20 points of Concerto Energy, triggered once every 20s. Casting Basic Attack - Wide Field Observation Mode Stage 3 restores 20 points of Concerto Energy, triggered once every 20s.
Description
Casting Resonance Skill - Expectation Error or Resonance Skill - Distributed Array grants Proof of Boundedness to all Resonators in the team: - Proof of Boundedness lasts for 60s and can be gained once every 5 min. - When the active Resonator takes DMG greater than 30% of their Max HP, they instead take DMG equal to 30% of their Max HP. This effect can trigger up to 3 times. Proof of Boundedness is removed after triggering it 3 times. - When the active Resonator takes a fatal blow, they are not downed by this instance of damage. This effect can trigger up to 1 times. Proof of Boundedness is removed after triggering it 1 times. - When Proof of Boundedness is removed, the active Resonator restores HP equal to 150% of Mornye's DEF.
Description
Has a chance to produce special dishes when cooking.
Tune Break
Description
Mornye can respond to Tune Rupture - Interfered and Tune Strain - Interfered. - Responding to Tune Rupture - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts Tune Rupture - Interfered, Mornye casts Tune Rupture Response - Particle Jet. Each target can be damaged by this skill up to once every 8s. - Responding to Tune Strain - Interfered: Each stack of Tune Strain - Interfered on the target increases Mornye's total DMG against them. Each point of Mornye's Tune Break Boost increases the total DMG by 0.12%. While Mornye is in the team, the max stack limit of Tune Strain - Interfered on a target is increased by 1. Mornye can perform Tune Break against the targets with full Off-Tune Level.
Motion value
Ground State Calibration Normal Attack
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Basic Attack | ATK | Damage | 22.27% |
| Basic Attack | ATK | Damage | 16.71% |
| Basic Attack | ATK | Damage | 23.86% |
| Basic Attack | ATK | Damage | 23.86% |
| Basic Attack | ATK | Damage | 17.9% |
| Basic Attack | ATK | Damage | 41.36% |
| Basic Attack | ATK | Damage | 10.34% |
| Basic Attack | ATK | Damage | 135.2% |
| Heavy Attack | ATK | Damage | 11.1% |
| Heavy Attack | ATK | Damage | 11.1% |
| Heavy Attack | ATK | Damage | 14.8% |
| Basic Attack | ATK | Damage | 162.23% |
| Basic Attack | ATK | Damage | 98.61% |
| Basic Attack | ATK | Damage | 13.92% |
| Basic Attack | ATK | Damage | 25.85% |
| Basic Attack | ATK | Damage | 9.31% |
| Basic Attack | ATK | Damage | 33.09% |
| Basic Attack | ATK | Damage | 25.85% |
Resolution Resonance Skill
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Resonance Skill | ATK | Damage | 179.73% |
| Resonance Skill | ATK | Damage | 39.77% |
| Resonance Skill | ATK | Damage | 39.77% |
| Resonance Skill | ATK | Damage | 39.77% |
| Resonance Skill | ATK | Damage | 39.77% |
| Basic Attack | DEF | Heal | 113.4% |
| Basic Attack | DEF | Heal | 24.94% |
Critical Protocol Resonance Liberation
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Resonance Liberation | DEF | Damage | 522.33% |
| Resonance Liberation | DEF | Damage | 731.26% |
Convergence Intro Skill
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Intro Skill | ATK | Damage | 202.79% |
Mass-Energy Equivalence Forte Circuit
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Heavy Attack | ATK | Damage | 44.14% |
| Heavy Attack | ATK | Damage | 258.46% |
| Resonance Liberation | ATK | Damage | 39.77% |
| Basic Attack | DEF | Heal | 28.35% |
| Basic Attack | DEF | Heal | 20.24% |
| Basic Attack | DEF | Heal | 36.85% |
| Heavy Attack | ATK | Damage | 99.02% |
| Tune Rupture - Shifting | ATK | Damage | 298.22% |
| Tune Rupture - Shifting | ATK | Damage | 775.36% |
Sequence
-
S1,The Silent Observer
Basic Attack – Wide Field Observation Mode becomes immune to interruption. The duration of Interfered Marker is extended by 150%. Interfered Marker now grants DMG increase even when the target is not affected by Tune Rupture - Interfered or Tune Strain - Interfered. When Mornye applies Observation Marker on a target, she also inflicts Interfered Marker.
-
S2,Morning Star of Entropy
All nearby Resonators in the team gain Crit. DMG increase against targets with Interfered Marker: Every 1% of Mornye's Energy Regen over 100% grants 0.2% Crit. DMG increase, up to 32%. Syntony Field and High Syntony Field further increase the Off-Tune Buildup Rate of all nearby Resonators in the team by 20%.
-
S3,Blueprint of Recursion
Casting Resonance Skill - Distributed Array additionally restores 25 points of Concerto Energy and 100 Relative Momentum, triggered once every 25s.
-
S4,Latent Variables of the Cosmos
The healing of High Syntony Field is increased by 30%.
-
S5,Time Dilation Effect
The DMG Multiplier of Resonance Liberation - Critical Protocol is increased by 40%. The DMG Multiplier of Tune Rupture Response - Particle Jet is increased by 160%.
-
S6,To the Far Shores of the Stars
Resonance Liberation - Critical Protocol deals 400% more DMG. If Mornye has not engaged in combat for over 4s, she restores Resonance Energy equal to 10% of her Max Resonance Energy every 0.2s.