All resonators

Mornye

Mornye

★★★★★ Fusion Broadblade

Support / Healer

Source: Prydwen.gg (cross-referenced)

Build

Echo

Echo

Reactor Husk (10% ER in main slot; Transform — swap-cancel before Outro) | Halo of Starry Radiance (5pc)

  • Halo of Starry Radiance 5pc: permanent 25% ATK buff to team (best support set overall)
  • Alt set: Rejuvenating Glow (5pc) — 15% ATK team buff; use Fallacy of No Return as main echo
  • 4-cost main stat: DEF% > Healing Bonus
  • 3-cost: Energy Regen × 2 (or ER + Fusion DMG if using Signature)
  • 1-cost: DEF% × 2

Weapons

Weapons

  • BiS: Starfield Calibrator R1 (Mornye's Signature Broadblade — massive ER, DEF, Base ATK; +20% team CRIT DMG permanently + Concerto speed bonus)
  • F2P best: Discord R5 (Broadblade 4-star — ER + Concerto boost; enables fast rotations; recommended)
  • F2P budget: Broadblade#41 R5 (craftable — barely meets ER requirement; extends rotation, no Concerto bonus)

Stats

Stats

DEF 3000+, ER 240% (in gear/weapons, before passives — total target is 260% with passives included), HP 15000+, CR ~20%+ (for personal Ult damage), CD 220%+

  • Minor Fortes: Healing Bonus +10%, DEF% +11%
  • 10% ER from passive (Blueprint skill) + 10% ER from Main Echo = 20% free; need 240% more in gear

Forte

Forte priority (Healing focus)

Res. Liberation > Forte Circuit > Res. Skill > Basic Attack > Intro Skill

Substats

Substats

ER (until 260% total) >>> Liberation DMG% > CRIT DMG > DEF% > CRIT Rate (to 20%) > ATK% > DEF > ATK

Teams

Teams

  • Lynae + Mornye Core: Any DPS + Lynae + Mornye (universal; best for Liberation damage DPS)
  • Luuk Best Team: Luuk Herssen + Denia + Mornye
  • Mono Fusion: Any Fusion DPS (Encore/Aemeath/Galbrena/Brant) + Lupa + Mornye
  • Holograms: Any team — Mornye's 3x oneshot resist is unique and critical here

Rotation

Rotation (Loop — Intro available)

1. Intro (immediately enters Wide Field Observation Mode — skips need to build Rest Mass Energy) 2. Basic: Wide Field 1 3. Basic: Wide Field 2 4. Basic: Wide Field 3 (cancel animation on hit via Skill) 5. Skill: Distributed Array 6. Heavy: Inversion (places Observation Marker; cancel endlag via Ultimate) 7. Ultimate (upgrades Syntony Field → High Syntony Field; +20% DEF team buff) 8. Echo: Reactor Husk (swap-cancel) 9. Outro (25% All DMG Amplify to team for 30s — near-permanent)

  • Opener (first rotation): Build 3x Basic → Heavy: Geopotential Shift to enter Wide Field mode manually
  • CANNOT quickswap after entering Wide Field Observation Mode — switching immediately ends the state

Sequence priority

Sequences

  • S1: Interfered Marker now applies universally (no longer requires Tune Rupture/Strain); permanent uptime; immunity to interruption — transforms her from niche to broadly universal; HIGH VALUE
  • S2: Team CRIT DMG increase vs Interfered Marker targets (up to 32%) + more Off-Tune buildup — medium value
  • S3: Speeds up rotation (saves Wide Field Basics at S3+); Concerto generation — moderate rotation QoL
  • S4: Healing increase — low value (already excellent healer)
  • S5/S6: Personal damage only — very low value for Support
  • Priority: S1 by a wide margin; S0 is great in Tune Rupture/Strain teams and Mono Fusion; S1 makes her generalist

Notes

Notes

  • T0 Support (Tower of Adversity). Best Holograms Support in the game — 3x oneshot resist + 1x death resist is unique.
  • At S0 without Lynae or Lupa: roughly equivalent to Verina; Shorekeeper still better for pure generalist use.
  • S1 is the investment threshold that unlocks her full potential — worth pulling for.
  • 260% total ER is mandatory — maximizes Ult's CRIT bonuses, Interfered Marker DMG boost, and Syntony Field effects. Do not skip.
  • Discord R5 is more than sufficient — Signature is quality-of-life / marginal output; safely skippable.

Skill

Normal Attack

Ground State Calibration
Description

Basic Attack

Perform up to 4 consecutive attacks, dealing Fusion DMG.

Heavy Attack

Consume STA to attack the target, dealing Fusion DMG.

Basic Attack - Wide Field Observation Mode

While in Wide Field Observation Mode, Basic Attack is replaced with Basic Attack - Wide Field Observation Mode. Perform up to 3 consecutive attacks, dealing Fusion DMG.

Mid-air Attack

Consume STA to perform Mid-air Plunging Attack, dealing Fusion DMG. Press Normal Attack within a certain time afterward to cast Basic Attack Stage 3.

Dodge Counter

Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG. Press Normal Attack shortly after performing this attack to perform Basic Attack Stage 2.

Dodge Counter - Wide Field Observation Mode

While in Wide Field Observation Mode, Dodge Counter is replaced with Dodge Counter - Wide Field Observation Mode. Press Normal Attack right after a successful Dodge to counterattack and deal Fusion DMG. Within a certain time afterward, press Normal Attack to cast Basic Attack - Wide Field Observation Mode Stage 3.

Resonance Skill

Resolution
Description

Expectation Error

Heal all nearby Resonators in the team and enter the Parry state, during which DMG taken is reduced by 100% for a time. Switching to another Resonator ends this state immediately. If attacked while in the Parry state, exit the state and cast Resonance Skill - Optimal Solution. If not attacked while in the Parry state, press Normal Attack to exit the state and cast Basic Attack Stage 2.

Optimal Solution

Stagnate nearby targets and deal Fusion DMG, reducing the cooldown of Resonance Skill - Expectation Error by 2s. Switching to another Resonator ends the Stagnation effect early.

Distributed Array

While in Wide Field Observation Mode, Resonance Skill is replaced with Resonance Skill - Distributed Array. Heal all nearby Resonators in the team and summon Hover Cannons to strike the target, dealing Fusion DMG.

Resonance Liberation

Critical Protocol
Description

Attack the targets within the effective range, dealing Fusion DMG. For every 1% of Mornye's Energy Regen exceeding 100%, this skill gains an additional 0.5% Crit. Rate (up to 80%) and 1% Crit. DMG (up to 160%). When casting this skill, if a Syntony Field is present, remove it and generate a High Syntony Field. Can be performed in mid-air.

High Syntony Field

- High Syntony Field lasts for 25s. - Increases the DEF of all nearby Resonators in the team within the High Syntony Field by 20%. - Inherits the Syntony Field's boost to resistance to interruption and Off-Tune Buildup Rate. - Inherits the Syntony Field's healing effect and increases the Healing Multiplier by 40%.

Forte Circuit

Mass-Energy Equivalence
Description

Baseline Mode

While in her default Baseline Mode, Mornye gains Rest Mass Energy.

Heavy Attack - Geopotential Shift

When Rest Mass Energy reaches 100 points, Heavy Attack is replaced with Heavy Attack - Geopotential Shift. Cast Heavy Attack - Geopotential Shift to deal Fusion DMG, considered Heavy Attack DMG. Afterward, Mornye jumps into mid-air, consumes all Rest Mass Energy and enters Wide Field Observation Mode.

Wide Field Observation Mode

Wide Field Observation Mode lasts for 30s. - Upon entering Wide Field Observation Mode, Mornye generates a Syntony Field. - While in Wide Field Observation Mode, Mornye gains Relative Momentum. - If Relative Momentum is below 100 when holding Normal Attack, perform Basic Attack - Wide Field Observation Mode Stage 1 to 3 in sequence. If Relative Momentum reaches 100 during this time, cast Heavy Attack - Inversion instead. - While moving, Mornye continuously consumes STA. STA cannot be recovered while in Wide Field Observation Mode. - When Dodging with directional input, Mornye starts to fly at speed, which lasts for up to 10s or until STA is depleted or until the Wide Field Observation Mode ends. - When Mornye is hit or launched into mid-air, press Dodge to immediately recover from the attack, which is considered a successful Dodge. This effect can be triggered up to 3 times, which resets when Wide Field Observation Mode ends. - Press Jump and Mornye will slowly descend. Before she lands, Basic Attack - Wide Field Observation Mode, Resonance Skill - Distributed Array, and Heavy Attack - Inversion are unavailable. If Jump is pressed when Mornye runs out of STA, she will exit the Wide Field Observation Mode. She will leave the Wide Field Observation Mode also when she Dodges, Jumps, or performs Mid-air Attacks. Additionally, performing environmental interactions, using Utilities, or switching to another Resonator ends Wide Field Observation Mode. The state also ends when Mornye is no longer airborne.

Syntony Field

- Syntony Field lasts for 25s. - When the Syntony Field is generated, deal Fusion DMG, considered Resonance Liberation DMG. - Continuously restores HP for nearby active Resonators in the team within the Syntony Field, triggered once every 3s. - Increases the Off-Tune Buildup Rate of all nearby Resonators in the team within the Syntony Field by 50%. - Enhances the resistance to interruption of nearby active Resonators in the team within the Syntony Field.

Heavy Attack - Inversion

- When Relative Momentum reaches 100 points, Heavy Attack is replaced with Heavy Attack - Inversion. - Consume all Relative Momentum to cast Heavy Attack - Inversion, dealing Fusion DMG, considered Heavy Attack DMG. - Heavy Attack - Inversion inflicts Observation Marker upon the target on hit for 30s.

Observation Marker

When a Resonator in the team deals Tune Break DMG to a target inflicted with Observation Marker, Mornye inflicts an Interfered Marker on the target for 8s.

Interfered Marker

Targets affected by Tune Rupture - Interfered or Tune Strain - Interfered take increased DMG from all nearby Resonators in the team. For every 1% of Mornye's Energy Regen exceeding 100%, their DMG is increased by 0.25%, up to 40%.

Visual Field

When a Resonator in the team defeats a target inflicted with Observation Marker or Interfered Marker, Mornye gains Visual Field for 3s. While in this state, Mornye inflicts Observation Marker on the target hit whenever any Resonator in the team deals damage.

Tune Rupture Response - Particle Jet

Mornye deals one instance of Fusion DMG to targets in the Tune Rupture - Interfered state within range, considered Tune Rupture DMG.

Rest Mass Energy

Mornye can hold up to 100 points of Rest Mass Energy. While in Baseline Mode, she gains Rest Mass Energy when performing Basic Attack, Heavy Attack, Dodge Counter, or when Resonance Skill - Optimal Solution hits a target.

Relative Momentum

Mornye can hold up to 100 points of Relative Momentum. While in Wide Field Observation Mode, she gains Relative Momentum when Basic Attack - Wide Field Observation Mode, Dodge Counter - Wide Field Observation Mode or Resonance Skill - Distributed Array hits the target. Mornye cannot gain Relative Momentum during Heavy Attack - Inversion.

Intro Skill

Convergence
Description

Attack the target to deal Fusion DMG, then jump into mid-air, clearing all Rest Mass Energy and entering Wide Field Observation Mode.

Outro Skill

Recursion
Description

Resonators in the team gain 25% All DMG Amplification for 30s.

Inherent Skill

Blueprint
Description

Mornye's Energy Regen is increased by 10%. Casting Intro Skill - Convergence restores 20 points of Concerto Energy, triggered once every 20s. Casting Basic Attack - Wide Field Observation Mode Stage 3 restores 20 points of Concerto Energy, triggered once every 20s.

Boundedness
Description

Casting Resonance Skill - Expectation Error or Resonance Skill - Distributed Array grants Proof of Boundedness to all Resonators in the team: - Proof of Boundedness lasts for 60s and can be gained once every 5 min. - When the active Resonator takes DMG greater than 30% of their Max HP, they instead take DMG equal to 30% of their Max HP. This effect can trigger up to 3 times. Proof of Boundedness is removed after triggering it 3 times. - When the active Resonator takes a fatal blow, they are not downed by this instance of damage. This effect can trigger up to 1 times. Proof of Boundedness is removed after triggering it 1 times. - When Proof of Boundedness is removed, the active Resonator restores HP equal to 150% of Mornye's DEF.

Skillful Cooking
Description

Has a chance to produce special dishes when cooking.

Tune Break

Decoupling
Description

Mornye can respond to Tune Rupture - Interfered and Tune Strain - Interfered. - Responding to Tune Rupture - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts Tune Rupture - Interfered, Mornye casts Tune Rupture Response - Particle Jet. Each target can be damaged by this skill up to once every 8s. - Responding to Tune Strain - Interfered: Each stack of Tune Strain - Interfered on the target increases Mornye's total DMG against them. Each point of Mornye's Tune Break Boost increases the total DMG by 0.12%. While Mornye is in the team, the max stack limit of Tune Strain - Interfered on a target is increased by 1. Mornye can perform Tune Break against the targets with full Off-Tune Level.

Motion value

Skill level

Ground State Calibration Normal Attack

Damage typeScalingKindMV Lv 10
Basic AttackATKDamage22.27%
Basic AttackATKDamage16.71%
Basic AttackATKDamage23.86%
Basic AttackATKDamage23.86%
Basic AttackATKDamage17.9%
Basic AttackATKDamage41.36%
Basic AttackATKDamage10.34%
Basic AttackATKDamage135.2%
Heavy AttackATKDamage11.1%
Heavy AttackATKDamage11.1%
Heavy AttackATKDamage14.8%
Basic AttackATKDamage162.23%
Basic AttackATKDamage98.61%
Basic AttackATKDamage13.92%
Basic AttackATKDamage25.85%
Basic AttackATKDamage9.31%
Basic AttackATKDamage33.09%
Basic AttackATKDamage25.85%

Resolution Resonance Skill

Damage typeScalingKindMV Lv 10
Resonance SkillATKDamage179.73%
Resonance SkillATKDamage39.77%
Resonance SkillATKDamage39.77%
Resonance SkillATKDamage39.77%
Resonance SkillATKDamage39.77%
Basic AttackDEFHeal113.4%
Basic AttackDEFHeal24.94%

Critical Protocol Resonance Liberation

Damage typeScalingKindMV Lv 10
Resonance LiberationDEFDamage522.33%
Resonance LiberationDEFDamage731.26%

Convergence Intro Skill

Damage typeScalingKindMV Lv 10
Intro SkillATKDamage202.79%

Mass-Energy Equivalence Forte Circuit

Damage typeScalingKindMV Lv 10
Heavy AttackATKDamage44.14%
Heavy AttackATKDamage258.46%
Resonance LiberationATKDamage39.77%
Basic AttackDEFHeal28.35%
Basic AttackDEFHeal20.24%
Basic AttackDEFHeal36.85%
Heavy AttackATKDamage99.02%
Tune Rupture - ShiftingATKDamage298.22%
Tune Rupture - ShiftingATKDamage775.36%

Sequence

  1. S1,The Silent Observer

    Basic Attack – Wide Field Observation Mode becomes immune to interruption. The duration of Interfered Marker is extended by 150%. Interfered Marker now grants DMG increase even when the target is not affected by Tune Rupture - Interfered or Tune Strain - Interfered. When Mornye applies Observation Marker on a target, she also inflicts Interfered Marker.

  2. S2,Morning Star of Entropy

    All nearby Resonators in the team gain Crit. DMG increase against targets with Interfered Marker: Every 1% of Mornye's Energy Regen over 100% grants 0.2% Crit. DMG increase, up to 32%. Syntony Field and High Syntony Field further increase the Off-Tune Buildup Rate of all nearby Resonators in the team by 20%.

  3. S3,Blueprint of Recursion

    Casting Resonance Skill - Distributed Array additionally restores 25 points of Concerto Energy and 100 Relative Momentum, triggered once every 25s.

  4. S4,Latent Variables of the Cosmos

    The healing of High Syntony Field is increased by 30%.

  5. S5,Time Dilation Effect

    The DMG Multiplier of Resonance Liberation - Critical Protocol is increased by 40%. The DMG Multiplier of Tune Rupture Response - Particle Jet is increased by 160%.

  6. S6,To the Far Shores of the Stars

    Resonance Liberation - Critical Protocol deals 400% more DMG. If Mornye has not engaged in combat for over 4s, she restores Resonance Energy equal to 10% of her Max Resonance Energy every 0.2s.