Brant
Hybrid DPS
Source: Prydwen.gg / Game8.co / Wutheringlab (cross-referenced)
Build
Echo
Echo
Dragon of Dirge (12% Basic ATK DMG + 12% Fusion DMG in main slot) | Tidebreaking Courage (5pc)
- Tidebreaking Courage 5pc: requires 250% ER to activate 30% Attribute DMG Bonus
- 4-cost main stat: CRIT Rate (or CRIT DMG)
- 3-cost: Fusion DMG × 2 (or Fusion DMG + ATK%)
- 1-cost: ATK% × 2
Weapons
Weapons
- BiS: Unflickering Valor R1 (Brant's Signature Sword — ER 77% secondary + 48% Basic ATK DMG Bonus; ATK scales with ER over 150% up to 280%) (100%)
- Standard: Emerald of Genesis R1 (high ATK, CRIT Rate + ER + ATK on Skill) — best non-sig; solid
- F2P: Somnoire Anchor R5 (event weapon — ATK + CRIT Rate stacks)
- F2P no-gacha: Commando of Conviction R5 (pure ATK stat-stick)
Stats
Stats
ATK scales dynamically with ER (up to +2600 via Unflickering Valor passive), ER 250% (mandatory for Tidebreaking Courage set activation), CR ~75%+, CD ~200%+
Forte
Forte priority
Forte Circuit > Basic Attack = Res. Liberation > Res. Skill > Intro Skill
Substats
Substats
ER (until 250%) > CRIT Rate = CRIT DMG > ER (above 250% for extra ATK scaling) > Basic ATK DMG% > ATK% > ATK
Teams
Teams
- Mono Fusion Trio: Brant + Changli + Lupa (premier — Lupa buffs Brant → Brant buffs Changli → Changli buffs Lupa)
- Best Dual DPS: Encore + Brant + Lupa + Mornye / Shorekeeper
- Chixia Team: Brant + Chixia + Shorekeeper / Verina
- Galbrena Mono Fusion: Galbrena + Brant + Lupa
Rotation
Rotation
1. Intro 2. Basic Attack chain (mid-air — all Brant attacks are mid-air and Basic Attack type) 3. Skill: Returned from Ashes (enhanced — Bravo gauge full; heavy Fusion hit + heals + shields team) 4. Basic Attack chain (rebuild Bravo gauge) 5. Skill again (when available) 6. Ultimate (large Fusion nuke) 7. Outro (25% Resonance Skill Deepen + 20% Fusion Deepen to next character for 14s)
- All Brant attacks count as Basic Attacks — benefits from Lupa's Outro 25% Basic ATK Deepen.
- Healing and shields are passive bonuses from his kit — reduces need for a dedicated healer.
Sequence priority
Sequences
- S1: Enhanced Skill DMG/healing bonuses — moderate personal damage
- S2: ATK boost on Skill cast — ~15% increase; solid stat upgrade
- S3: Ultimate multiplier increase — notable nuke upgrade
- S4: Team ATK buff on Skill use — consistent team DPS increase
- S5: Further Skill multiplier boost (~10%)
- S6: Additional DMG amplification — endgame investment
- Priority: S2 → S4 most impactful at lower investment
Notes
Notes
- 250% ER threshold for Tidebreaking Courage is mandatory — without it, use Molten Rift instead.
- Brant fights entirely in mid-air — immune to ground AoE, very mobile. Natural synergy with Changli and Lupa.
- Self-sustain (heals + shields) makes him extremely space-efficient — can slot into teams that lack a healer.
- Mono Fusion Trio (Brant + Changli + Lupa): each character's Outro buffs the next in a perfect closed loop.
- Best 5-star partner for Chixia — his Outro buffs both of her primary damage types (Fusion + Skill DMG).
Skill
Normal Attack
Description
Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.
Heavy Attack - Rhapsodic Riff
Consume STA to attack the target, dealing Fusion DMG. - After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff. - After performing Mid-air Attack Stage 4, press Normal Attack to perform Heavy Attack - Rhapsodic Riff.
Mid-air Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG. Press Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air.
Dodge Counter
Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.
Resonance Skill
Description
Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack.
Plunging Attack
Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, press Normal Attack to perform Plunging Attack. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, press Normal Attack to perform Plunging Attack during the suspension.
Resonance Liberation
Description
Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state. Can be cast in mid-air.
Aflame
The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit Theatrical Moment is replaced by "My" Moment.
"My" Moment
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.
Forte Circuit
Description
Theatrical Moment
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560.
Waves of Acclaims
Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100.
Returned from Ashes
When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes. Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG, considered Basic Attack DMG, and generate a shield for all nearby Resonators in the team. Casting this skill when in Aflame ends this state after Returned from Ashes ends. - The shield cannot be transferred when the Resonator on the field is switched off.
Bravo
Brant can hold up to 100 Bravo. - Obtain Bravo when Normal Attacks hit the target. - Obtain Bravo when Intro Skill hits the target. - Obtain Bravo when Resonance Skill hits the target.
Intro Skill
Description
Attack the target, dealing Fusion DMG, and gain Interlude Applause effect.
Interlude Applause
The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out.
Outro Skill
Description
Amplify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.
Inherent Skill
Description
Healing provided by Waves of Acclaims is increased by 20%.
Description
Brant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus.
Description
Has a chance to produce special dishes when cooking.
Tune Break
Description
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Motion value
Captain's Rhapsody Normal Attack
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Basic Attack | ATK | Damage | 50.53% |
| Basic Attack | ATK | Damage | 50.7% |
| Basic Attack | ATK | Damage | 50.7% |
| Basic Attack | ATK | Damage | 22.06% |
| Basic Attack | ATK | Damage | 33.08% |
| Basic Attack | ATK | Damage | 28.02% |
| Basic Attack | ATK | Damage | 22.42% |
| Basic Attack | ATK | Damage | 122.86% |
| Basic Attack | ATK | Damage | 159.72% |
| Basic Attack | ATK | Damage | 33.25% |
| Basic Attack | ATK | Damage | 43.22% |
| Basic Attack | ATK | Damage | 49.87% |
| Basic Attack | ATK | Damage | 64.82% |
| Basic Attack | ATK | Damage | 41.56% |
| Basic Attack | ATK | Damage | 54.02% |
| Basic Attack | ATK | Damage | 33.8% |
| Basic Attack | ATK | Damage | 43.94% |
| Basic Attack | ATK | Damage | 28.17% |
| Basic Attack | ATK | Damage | 36.62% |
| Basic Attack | ATK | Damage | 84.92% |
| Basic Attack | ATK | Damage | 110.4% |
| Basic Attack | ATK | Damage | 84.92% |
| Basic Attack | ATK | Damage | 110.4% |
| Basic Attack | ATK | Damage | 32.87% |
| Basic Attack | ATK | Damage | 42.73% |
| Basic Attack | ATK | Damage | 33.8% |
| Basic Attack | ATK | Damage | 43.94% |
| Basic Attack | ATK | Damage | 28.17% |
| Basic Attack | ATK | Damage | 36.62% |
| Basic Attack | ATK | Damage | 33.8% |
| Basic Attack | ATK | Damage | 43.94% |
| Basic Attack | ATK | Damage | 101.53% |
| Basic Attack | ATK | Damage | 131.99% |
| Basic Attack | ATK | Damage | 25.39% |
| Basic Attack | ATK | Damage | 33% |
| Basic Attack | ATK | Damage | 76.15% |
| Basic Attack | ATK | Damage | 99% |
| Basic Attack | ATK | Damage | 59.15% |
| Basic Attack | ATK | Damage | 76.89% |
| Basic Attack | ATK | Damage | 38.03% |
| Basic Attack | ATK | Damage | 57.04% |
| Heavy Attack | ATK | Damage | 197.55% |
| Heavy Attack | ATK | Damage | 168.99% |
Anchors Aweigh! Resonance Skill
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Resonance Skill | ATK | Damage | 200.35% |
| Resonance Skill | ATK | Damage | 133.57% |
| Basic Attack | ATK | Damage | 104.78% |
To the Horizon Resonance Liberation
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Resonance Liberation | ATK | Damage | 85.06% |
| Resonance Liberation | ATK | Damage | 340.21% |
| Basic Attack | Energy Regen | Heal | 3.32% |
Applaud for Me! Intro Skill
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Intro Skill | ATK | Damage | 202.79% |
| Intro Skill | ATK | Damage | 50.7% |
Ocean Odyssey Forte Circuit
| Damage type | Scaling | Kind | MV Lv 10 |
|---|---|---|---|
| Basic Attack | ATK | Damage | 47.22% |
| Basic Attack | ATK | Damage | 67.05% |
| Basic Attack | ATK | Damage | 94.44% |
| Basic Attack | ATK | Damage | 134.1% |
| Basic Attack | ATK | Damage | 188.87% |
| Basic Attack | ATK | Damage | 268.2% |
| Basic Attack | ATK | Damage | 1,322.09% |
| Basic Attack | ATK | Damage | 1,877.37% |
| Basic Attack | Energy Regen | Heal | 2.07% |
| Basic Attack | Energy Regen | Heal | 2.07% |
| Basic Attack | Energy Regen | Heal | 2.07% |
| Basic Attack | Energy Regen | Heal | 2.07% |
| Basic Attack | Energy Regen | Heal | 2.49% |
| Basic Attack | Energy Regen | Heal | 2.49% |
| Basic Attack | Energy Regen | Heal | 2.49% |
| Basic Attack | Energy Regen | Heal | 2.49% |
| Basic Attack | ATK | Damage | 804.59% |
Sequence
-
S1,By Currents and Winds
Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field. After casting Intro Skill Applaud for Me! or each flip following Mid-air Attack, Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times.
-
S2,For Smiles and Cheers
Casting Mid-air Attack and Returned from Ashes increases Brant's Crit. Rate by 30%. Brant's Outro Skill The Course is Set! gains a new enhancement: When Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within 20s after Brant's Outro Skill, Brant blasts the hit target, dealing Fusion DMG equal to 440% of Brant's ATK (considered Basic Attack DMG). This explosion can be triggered 1 time per second, up to 2 explosions in total. - This effect remains active when Brant is switched off the field.
-
S3,Through Storms I Sail
The DMG Multiplier of Returned from Ashes is increased by 42%.
-
S4,To Freedom I Sing
The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen).
-
S5,All the World's an Actor's Stage
Dealing Basic Attack DMG gives Brant 15% Basic Attack DMG Bonus for 10s.
-
S6,All the World's a Captain's Carnevale
Mid-air Attack's DMG Multiplier is increased by 30%. Casting Returned from Ashes causes a secondary blast, dealing Fusion DMG equal to 30% of the DMG dealt by Returned from Ashes, considered Basic Attack DMG.