All resonators

Brant

Brant

★★★★★ Fusion Sword

Hybrid DPS

Source: Prydwen.gg / Game8.co / Wutheringlab (cross-referenced)

Build

Echo

Echo

Dragon of Dirge (12% Basic ATK DMG + 12% Fusion DMG in main slot) | Tidebreaking Courage (5pc)

  • Tidebreaking Courage 5pc: requires 250% ER to activate 30% Attribute DMG Bonus
  • 4-cost main stat: CRIT Rate (or CRIT DMG)
  • 3-cost: Fusion DMG × 2 (or Fusion DMG + ATK%)
  • 1-cost: ATK% × 2

Weapons

Weapons

  • BiS: Unflickering Valor R1 (Brant's Signature Sword — ER 77% secondary + 48% Basic ATK DMG Bonus; ATK scales with ER over 150% up to 280%) (100%)
  • Standard: Emerald of Genesis R1 (high ATK, CRIT Rate + ER + ATK on Skill) — best non-sig; solid
  • F2P: Somnoire Anchor R5 (event weapon — ATK + CRIT Rate stacks)
  • F2P no-gacha: Commando of Conviction R5 (pure ATK stat-stick)

Stats

Stats

ATK scales dynamically with ER (up to +2600 via Unflickering Valor passive), ER 250% (mandatory for Tidebreaking Courage set activation), CR ~75%+, CD ~200%+

Forte

Forte priority

Forte Circuit > Basic Attack = Res. Liberation > Res. Skill > Intro Skill

Substats

Substats

ER (until 250%) > CRIT Rate = CRIT DMG > ER (above 250% for extra ATK scaling) > Basic ATK DMG% > ATK% > ATK

Teams

Teams

  • Mono Fusion Trio: Brant + Changli + Lupa (premier — Lupa buffs Brant → Brant buffs Changli → Changli buffs Lupa)
  • Best Dual DPS: Encore + Brant + Lupa + Mornye / Shorekeeper
  • Chixia Team: Brant + Chixia + Shorekeeper / Verina
  • Galbrena Mono Fusion: Galbrena + Brant + Lupa

Rotation

Rotation

1. Intro 2. Basic Attack chain (mid-air — all Brant attacks are mid-air and Basic Attack type) 3. Skill: Returned from Ashes (enhanced — Bravo gauge full; heavy Fusion hit + heals + shields team) 4. Basic Attack chain (rebuild Bravo gauge) 5. Skill again (when available) 6. Ultimate (large Fusion nuke) 7. Outro (25% Resonance Skill Deepen + 20% Fusion Deepen to next character for 14s)

  • All Brant attacks count as Basic Attacks — benefits from Lupa's Outro 25% Basic ATK Deepen.
  • Healing and shields are passive bonuses from his kit — reduces need for a dedicated healer.

Sequence priority

Sequences

  • S1: Enhanced Skill DMG/healing bonuses — moderate personal damage
  • S2: ATK boost on Skill cast — ~15% increase; solid stat upgrade
  • S3: Ultimate multiplier increase — notable nuke upgrade
  • S4: Team ATK buff on Skill use — consistent team DPS increase
  • S5: Further Skill multiplier boost (~10%)
  • S6: Additional DMG amplification — endgame investment
  • Priority: S2 → S4 most impactful at lower investment

Notes

Notes

  • 250% ER threshold for Tidebreaking Courage is mandatory — without it, use Molten Rift instead.
  • Brant fights entirely in mid-air — immune to ground AoE, very mobile. Natural synergy with Changli and Lupa.
  • Self-sustain (heals + shields) makes him extremely space-efficient — can slot into teams that lack a healer.
  • Mono Fusion Trio (Brant + Changli + Lupa): each character's Outro buffs the next in a perfect closed loop.
  • Best 5-star partner for Chixia — his Outro buffs both of her primary damage types (Fusion + Skill DMG).

Skill

Normal Attack

Captain's Rhapsody
Description

Basic Attack

Perform up to 4 consecutive attacks, dealing Fusion DMG.

Heavy Attack

Consume STA to attack the target, dealing Fusion DMG.

Heavy Attack - Rhapsodic Riff

Consume STA to attack the target, dealing Fusion DMG. - After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff. - After performing Mid-air Attack Stage 4, press Normal Attack to perform Heavy Attack - Rhapsodic Riff.

Mid-air Attack

Perform up to 4 consecutive attacks, dealing Fusion DMG. Press Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air.

Dodge Counter

Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.

Resonance Skill

Anchors Aweigh!
Description

Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack.

Plunging Attack

Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, press Normal Attack to perform Plunging Attack. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, press Normal Attack to perform Plunging Attack during the suspension.

Resonance Liberation

To the Horizon
Description

Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state. Can be cast in mid-air.

Aflame

The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit Theatrical Moment is replaced by "My" Moment.

"My" Moment

Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.

Forte Circuit

Ocean Odyssey
Description

Theatrical Moment

Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560.

Waves of Acclaims

Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100.

Returned from Ashes

When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes. Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG, considered Basic Attack DMG, and generate a shield for all nearby Resonators in the team. Casting this skill when in Aflame ends this state after Returned from Ashes ends. - The shield cannot be transferred when the Resonator on the field is switched off.

Bravo

Brant can hold up to 100 Bravo. - Obtain Bravo when Normal Attacks hit the target. - Obtain Bravo when Intro Skill hits the target. - Obtain Bravo when Resonance Skill hits the target.

Intro Skill

Applaud for Me!
Description

Attack the target, dealing Fusion DMG, and gain Interlude Applause effect.

Interlude Applause

The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out.

Outro Skill

The Course is Set!
Description

Amplify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.

Inherent Skill

Voyager's Blaze
Description

Healing provided by Waves of Acclaims is increased by 20%.

Trial by Fire and Tide
Description

Brant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus.

Skillful Cooking
Description

Has a chance to produce special dishes when cooking.

Tune Break

Tune Break: Sword
Description

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Motion value

Skill level

Captain's Rhapsody Normal Attack

Damage typeScalingKindMV Lv 10
Basic AttackATKDamage50.53%
Basic AttackATKDamage50.7%
Basic AttackATKDamage50.7%
Basic AttackATKDamage22.06%
Basic AttackATKDamage33.08%
Basic AttackATKDamage28.02%
Basic AttackATKDamage22.42%
Basic AttackATKDamage122.86%
Basic AttackATKDamage159.72%
Basic AttackATKDamage33.25%
Basic AttackATKDamage43.22%
Basic AttackATKDamage49.87%
Basic AttackATKDamage64.82%
Basic AttackATKDamage41.56%
Basic AttackATKDamage54.02%
Basic AttackATKDamage33.8%
Basic AttackATKDamage43.94%
Basic AttackATKDamage28.17%
Basic AttackATKDamage36.62%
Basic AttackATKDamage84.92%
Basic AttackATKDamage110.4%
Basic AttackATKDamage84.92%
Basic AttackATKDamage110.4%
Basic AttackATKDamage32.87%
Basic AttackATKDamage42.73%
Basic AttackATKDamage33.8%
Basic AttackATKDamage43.94%
Basic AttackATKDamage28.17%
Basic AttackATKDamage36.62%
Basic AttackATKDamage33.8%
Basic AttackATKDamage43.94%
Basic AttackATKDamage101.53%
Basic AttackATKDamage131.99%
Basic AttackATKDamage25.39%
Basic AttackATKDamage33%
Basic AttackATKDamage76.15%
Basic AttackATKDamage99%
Basic AttackATKDamage59.15%
Basic AttackATKDamage76.89%
Basic AttackATKDamage38.03%
Basic AttackATKDamage57.04%
Heavy AttackATKDamage197.55%
Heavy AttackATKDamage168.99%

Anchors Aweigh! Resonance Skill

Damage typeScalingKindMV Lv 10
Resonance SkillATKDamage200.35%
Resonance SkillATKDamage133.57%
Basic AttackATKDamage104.78%

To the Horizon Resonance Liberation

Damage typeScalingKindMV Lv 10
Resonance LiberationATKDamage85.06%
Resonance LiberationATKDamage340.21%
Basic AttackEnergy RegenHeal3.32%

Applaud for Me! Intro Skill

Damage typeScalingKindMV Lv 10
Intro SkillATKDamage202.79%
Intro SkillATKDamage50.7%

Ocean Odyssey Forte Circuit

Damage typeScalingKindMV Lv 10
Basic AttackATKDamage47.22%
Basic AttackATKDamage67.05%
Basic AttackATKDamage94.44%
Basic AttackATKDamage134.1%
Basic AttackATKDamage188.87%
Basic AttackATKDamage268.2%
Basic AttackATKDamage1,322.09%
Basic AttackATKDamage1,877.37%
Basic AttackEnergy RegenHeal2.07%
Basic AttackEnergy RegenHeal2.07%
Basic AttackEnergy RegenHeal2.07%
Basic AttackEnergy RegenHeal2.07%
Basic AttackEnergy RegenHeal2.49%
Basic AttackEnergy RegenHeal2.49%
Basic AttackEnergy RegenHeal2.49%
Basic AttackEnergy RegenHeal2.49%
Basic AttackATKDamage804.59%

Sequence

  1. S1,By Currents and Winds

    Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field. After casting Intro Skill Applaud for Me! or each flip following Mid-air Attack, Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times.

  2. S2,For Smiles and Cheers

    Casting Mid-air Attack and Returned from Ashes increases Brant's Crit. Rate by 30%. Brant's Outro Skill The Course is Set! gains a new enhancement: When Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within 20s after Brant's Outro Skill, Brant blasts the hit target, dealing Fusion DMG equal to 440% of Brant's ATK (considered Basic Attack DMG). This explosion can be triggered 1 time per second, up to 2 explosions in total. - This effect remains active when Brant is switched off the field.

  3. S3,Through Storms I Sail

    The DMG Multiplier of Returned from Ashes is increased by 42%.

  4. S4,To Freedom I Sing

    The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen).

  5. S5,All the World's an Actor's Stage

    Dealing Basic Attack DMG gives Brant 15% Basic Attack DMG Bonus for 10s.

  6. S6,All the World's a Captain's Carnevale

    Mid-air Attack's DMG Multiplier is increased by 30%. Casting Returned from Ashes causes a secondary blast, dealing Fusion DMG equal to 30% of the DMG dealt by Returned from Ashes, considered Basic Attack DMG.